Ranger: Difference between revisions
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#Purchase 'a piece of flint' from Fhalie in Wyvern's Tower (in the north woods before the Tower) | #Purchase 'a piece of flint' from Fhalie in Wyvern's Tower (in the north woods before the Tower) | ||
#With both required items in your inventory do 'fletch' to create an arrow. | #With both required items in your inventory do 'fletch' to create an arrow. | ||
One piece of wood will be used to craft several arrows. One flint equals one arrow. | |||
*'''How many arrows do I need?''' | |||
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows. | |||
So, you'll need to spend a bit of time crafting a bulk of arrows. Here's my method: | |||
Go to Fhalie in Wyvern's Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground. | |||
Stand there and spam 20x 'gather wood'. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground. | |||
Get flint. Get wood. Fletch. | |||
#TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch}; | |||
#TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch} | |||
Eventually you need to pick up another piece of wood: | |||
#TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood} | |||
=Equipment & Align= | =Equipment & Align= | ||
Revision as of 09:14, 24 January 2026
About
- Genre: Fighter
- Races: Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.
- HP Gain: 15 - 19 per level
- Prestige: 16 - 21
- MN Gain: 2 - 7 per level
- Prestige: 3 - 9
Stats
- Primary: Strength
- Secondary: Wisdom (Dexterity*)
- Deficient: Charisma
(*Ranger skill 'mercuria' raises max dex to 22, acting as an additional secondary stat when applied.)
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Ranger | 25 | 20 | 22 | 22 | 20 | 18 | 20 |
Note: Shown as if Rangers skill 'mercuria' is applied, granting dex max 22 (normally 20).
Fighting
- Weapons:
- Talonous Arms - "Clawing"
- Missile Weapons - (Bows)
Rangers get "Two-Handed" and "Dual Wield" weapon skills
- Tactics:
- Gash
- Your primary alpha attack. Costs Mana. Damage is based on Str+Wis. Requires a Talonous Arms weapon.
- Causes mobs mobs to 'bleed' once they reach 50% health, doing additional damage per round.
- Gash inflicts neither 'weapon type damage' (based on your weapon) nor 'magical damage' and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.
- Two-Handed Weapons
- Similar to Warriors, Rangers can wield the two-handed long sword "Nasr, Claymore of Sovereignty".
- Nasr is a magic weapon that also casts a spell along with each melee hit, dealing high melee damage, affording the warrior time to focus on healing.
- Missile Weapons
- Rangers can use a bow to fire arrows at a mob from 1 or 2 rooms away (depending on bow). This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.
- Rescue
- Similar to Warriors, Rangers can use the 'rescue' skill in combat, which makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. (Note that Rangers can also be used for this)
- Gash
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 15 | rescue | 95 | fighting (berserk) |
| 23 | 2nd Attack | 95 | fighting (berserk) |
| 23 | Parry | 90 | fighting (aggressive) |
| 24 | Dodge | 85 | fighting (aggressive) |
| 30 | 3rd Attack | 90 | fighting (berserk) |
| 30 | Enhanced Damage | 75 | fighting (berserk) |
| 32 | Grip | 75 | fighting (berserk) |
| 40 | 4th Attack | 70 | fighting (berserk) |
Combat Actives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 2 | strike | 95 | fighting (aggressive) |
| 3 | kick | 90 | fighting (berserk) |
| 12 | swipe | 80 | fighting |
| 15 | cuff | 95 | fighting |
| 20 | elbow | 80 | fighting (aggressive) |
| 20 | punt | 75 | fighting |
| 20 | shoulder | 80 | fighting |
| 23 | disarm | 90 | fighting (aggressive) |
| 30 | roundhouse | 65 | fighting (aggressive) |
| 42 | punch | 60 | fighting (aggressive) |
| 47 | wasp talon | 80 | fighting (berserk) |
| 49 | optometrum | 95 | fighting |
| 50 | gash | 95 | fighting (berserk) |
- Notes:
- I put disarm and optometrum in here since you'll likely do those during combat
- Wasp Talon also poisons the mob
Buffs & DeBuffs
Rangers get a small set of self-buffs and debuffs:
Buffs
| Level | Skill Name | Affects | Adept | MinPos |
|---|---|---|---|---|
| 16 | Camoflage | Hide & Sneak | 90 | resting |
| 18 | Forest Prayer | -7 SaveVsRod, -7 SaveVsSpell, +7 HR | 80 | standing |
| 29 | Heighten Defense | -18 AC | 85 | fighting |
| 30 | Ursine Brawn | +1 Str, +1 DR | 90 | fighting (berserk) |
| 31 | Mercuria | Increase Max Dex to 22 | 95 | fighting (evasive) |
| 38 | Feline Grace | +1 Dex | 80 | fighting (berserk) |
| 39 | Granite Skin | -33 AC | 80 | fighting (evasive) |
| 43 | Falcon Sight | Detect Hidden/Traps | 90 | standing |
| 49 | Optometrum | Cure Blind | 95 | fighting |
| 50 | Lucidity | Pass Door | 80 | fighting |
- Notes:
- Feline Grace will replace 'slink' if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.
- Ursine Brawn will replace "ogre might" if applied. This replaces ogre's +2 Str into Ursine's +1Str +1DR.
- Forest Prayer will replace 'bless' if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).
DeBuffs
| Level | Skill Name | Affects | Adept | MinPos |
|---|---|---|---|---|
| 37 | Impair Defense | +?? AC | 80 | fighting |
| 40 | Blindness | duh | 65 | fighting (berserk) |
| 46 | Woodland Harmony | Suscept Sleep | 70 | standing |
| 48 | Sleep | zzZzz | 95 | standing |
- Notes:
- Impair Defense is an AC debuff (+ AC) but I'm not sure how much
Skills & Gameplay
Utilities
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 5 | fashion torch | 95 | resting |
| 6 | track | 90 | standing |
| 8 | collect tinder | 70 | standing |
| 8 | gather wood | 70 | standing |
| 10 | kindle fire | 70 | standing |
| 11 | scan | 95 | standing |
| 14 | aid | 90 | fighting (aggressive) |
| 18 | cure poison | 85 | fighting (defensive) |
| 18 | herbal infusion | 85 | standing |
| 20 | fletch | 95 | fighting (evasive) |
| 20 | snare | 90 | standing |
| 21 | refresh | 60 | fighting |
| 24 | identify | 75 | fighting (evasive) |
| 32 | create spring | 90 | fighting |
| 35 | continual light | 90 | fighting (evasive) |
| 35 | pick lock | 95 | standing |
| 36 | mend wounds | 85 | fighting |
| 41 | detrap | 90 | sitting |
| 44 | call familiar | 75 | standing |
| 45 | word of recall | 90 | resting |
| 48 | regeneration | 80 | fighting |
| 50 | locate object | 90 | fighting (evasive) |
- Notes:
- Gather Wood & Collect Tinder are the prerequisite for doing Kindle Fire
- Herbal Infusion & Mend Wounds:
- Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you'll never use them so it doesn't matter.
- Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)
Fletch & Missile Weapons
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.
Arrows:
To fire a bow, you need arrows.
- How to craft arrows: You'll need wood and flint in order to craft an arrow.
- Use the 'gather wood' skill in an outdoor room to obtain "a stack of wood"
- Purchase 'a piece of flint' from Fhalie in Wyvern's Tower (in the north woods before the Tower)
- With both required items in your inventory do 'fletch' to create an arrow.
One piece of wood will be used to craft several arrows. One flint equals one arrow.
- How many arrows do I need?
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows.
So, you'll need to spend a bit of time crafting a bulk of arrows. Here's my method:
Go to Fhalie in Wyvern's Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground.
Stand there and spam 20x 'gather wood'. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground.
Get flint. Get wood. Fletch.
#TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch};
#TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch}
Eventually you need to pick up another piece of wood:
#TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood}
Equipment & Align
Ranger's 'gash' is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.
- Devout: Easy to equip, the defacto standard alignment for Rangers.
- Neut: No real 'need' to be neut with a Ranger that I know of.
- Evil: More difficult to equip, but just as nice as devout if you can do it.
Equipment Info & Examples: Ranger EQ
Summary
Within the Fighter genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Overall, they kinda seem to just be warriors with 'more'. I am not exactly sure why someone would NEED a warrior over a ranger ever. Note that because of 'mercuria' Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers > warriors, but maybe that's just me. You don't get 'stun' but otherwise, not much difference in terms of usage as a fighter genre character.
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter shows a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear.
Full Skills List and other info: Rodpedia Page
Quests:
- Rangers can do the Danger in the Woods quest.
- This yields the defacto ear equipment for Rangers, which is a staple for stock ranger gear. Fun quest.
Prestige
- Hunter:
- Max Str raised to 26.
- Max carry weight 1100.
- Stronger 'Gash' (since it is Str+Wis based)
- Gash is also faster, and less mana cost.
- Can fletch arrows faster
- New Skills:
- Cascade: melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.
- Indomitable: immune to stun/bash
- Pursue: Similar to hunt, auto-track-move-track-move... to mob.
- Max Str raised to 26.