Death & Deities
Death
- Upon death, you will awake in the Temple of Notre Dame. See 'help map'.
- To walk back to Darkhaven Square: #5 s; e; e; se
- The Halls of Knowledge (where you may have been initially exploring upon first entering the game) is then: #3 e, s; d
- If you die while under level 10, you keep all your gear and can just get right back to doing whatever you were doing.
If you die after level 10, your corpse with all your gear remains where you died. You must retrieve your corpse so you can get your gear out of it.
Corpse Retrieval
Commonly called 'CR', you might chat "can someone help me with a CR?"
- Option 1: Walk back to where you died, get your shit from your corpse
- You are naked. Go buy a light first. And maybe a recall scroll. Ideally, get something so you can hide/sneak and have invisibility cast on you. You should save/quit/relog so that any mobs which were aggro on you drop aggro.
- This can be a real fucking pain. You might need someone else to come along to kill any mobs in the way.
- Option 2: Have your deity bring your corpse(s) right to you via 'supplicate corpse'
- Requires being devoted to a deity, and having sufficient favor with that deity.
- This is easy as shit. There are only about 1% of rooms/areas that are 'no supplicate'.
(There's also an Option 3: Have an immortal bring your corpse, in exchange for Glory... but that's not something newbs would do, so forget about that)
Deities For Newbs
Which Deity Should I Pick?
There's a bunch, and they each have minor advantages I will list below, but honestly if you are new don't bother with that shit yet, it's splitting hairs and not going to make a huge difference to your first characters (and you can change later anyways). You just want the easiest deities to 'favor up' with so you can supplicate your corpse whenever necessary. Pick one of these:
For Good align: [A'enari] (Works for most classes, dislikes Thieves however) For Evil align: [Vl'aresch] (Also Neutral align chars)
I just use those on all my characters. I don't give a shit about the minor bonus's the other ones give you. The advantage of quick favoring and corpse retrieval with those is, to me, fucking worth it. Some random minor 5% this or that bonus isn't game breaking to me, I'm not living or dying because of those deity bonuses, so I'd rather get my corpse back and get back to work in under 2 minutes. The process of gaining favor with a deity is a bitch that can take a fucking while, that's not what I want to be doing with my time, let alone doing it under duress in the middle of a run or something.
How to Devote to a Deity?
You devote to a deity by walking to their room and using the command 'devote <deity>'. (Click the A'enari/Vl'aresch links above for directions)
You can always view/check your own deity in the 'score' command output
You can see other players deities in the 'whois CHARACTER' command output
How to Gain Favor?
After devoting, you can check 'score' to see your current favor level with your deity. (See #Favor Level Details)
- For A'enari/Vl'aresch:
- Each time you walk into their room you gain favor.
- Use the links above, follow the dirs, then go e/w/e/w/e/w in/out of their room a bunch.
- This method maxes out at "Praised" favor.
The "Praised" level is what you need to be at to 'supplicate corpse'. So, with these deities you essentially always have the ability to supp corpse, and then re-favor back up to Praised in like 30 second, and repeat that process of dying/supplicating/refavoring quite quickly.
- For Other Deities:
- You'll need to get into the weeds below in to learn exactly what the deity likes/dislikes to learn how to favor up quickly.
- If you are new to the game, you really shouldn't bother with that stuff, there's very little advantage and the re-favor delay is a huge downside for you.
How to Master Death
Death is simple, and easily rectified. You shouldn't be afraid to die. You should just be prepared correctly and it will be no big thang.
1. Devote to A'enari or Vl'aresch
2. Go visit them and walk in/out until you are at "praised" favor
3. Go explore and die
4. Do 'supplicate corpse' and 'get all corpse; wear all' a bunch to get all your shit
5. Immediately go back to the deity and re-favor back up to praised.
6. Return to Step 3.
Favoring Automation
OK fine, I'll do the work for you.... make aliases in your client that do something like this:
Generic Speedwalks
These just walk you to A'enari/Vl'aresch and in/out of their room a ton.
- ALIAS {goaen} {#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w}
- ALIAS {govla} {#42 w;#7 n;cauldron;s;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w;e}
- Note #1:' Walking to Vl'aresch frequently hits random mobs on the way, and will fuck up your speedwalk. You can craft another route along the Western Trade Route for safety, but I'm leaving that up to you.
- Note #2: I've put a ton of final e;w;e;w;e;w moves in those above, because I don't know how many it really takes, so you can fine-tune that.
TinTin Favor Code
- A slightly smarter idea can be done if you're running any client with MSDP support because it provides a 'favor' variable you can check.
- For Tintin++ grab my MSDP Script
Create speedwalks so they terminate in the deity's rooms.
#ALIAS {goaen} {#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w}; #ALIAS {govla} {#42 w;#7 n;cauldron;s;w};
Then I trigger upon the room names that Aen/Vla sit in to check msdp for favor, if I'm not praised or higher, move east/west again. That will retrigger the trigger, and this will continue until you are favored up and then recall (you'll also need a 'recall' alias).
#ACTION {{Visions of sublime benevolence collide in an arc of rapture.|An insatiable entity breathes life into this mundane existence.}}{ #IF {"$msdp_info[FAVOR]" != "{praised|honored|cherished|loved}"} {e;w}; #ELSE {recall}; }
Additional Info
Honest to god the rest of this shit don't matter. Just use Aen/Vla and fuck it you're golden.
Supplication
The deity system allows you to use your deity to bring you a few things, via the 'supplicate' command:
See: help supplicate
Syntax: supplicate <THING> corpse retrieves your corpse from supplicatable room(s) avatar summons an avatar of your deity object summons a sigil of your deity recall sends you to your recall point (bypasses norecall flags) restore completely restores hitpoints, mana, and movement
THING | Min Favor | Note |
---|---|---|
Corpse | Praised | If multiple corpses exist, they will ALL be brought to you |
Object | Liked* | Sigils all have 20ac, Affect AC -20, and +1 to a stat. |
Restore | Liked* | If you're about to die, try 'supp restore' to save your ass |
Recall | Liked* | If you forgot a recall, or if you're about to die, try 'supp recall' to gtfo (Note: You'll lose a shit ton of xp) |
Avatar | Liked* | The avatar is like a pet NPC that will fight with you, but they suck. The more useful thing to do with them is use them to mark a room in a maze. |
For all of the "Liked*" the value required is actually in the upper portion of the "Liked" range, probably around +850. So, it's possible to be "Liked" but not liked ENOUGH to supplicate those.
Favor Details
The following actions will impact your favor. These are found in the older SMAUG code, some seem redundant - because they are, as newer code has been added into the game over time which now entail/encompass previous conditions, yet both remain active.
Theoretically all of the flavor text that outlines what deities "like/dislike" to gain favor should correspond to these.
Action |
---|
Flee |
Flee from race deity likes/hates |
Kill a mob or player |
Kill mob from race deity likes/hates |
Sacrifice a corpse |
Bury a corpse |
Dig up a corpse |
Cast an offensive spell (Not on self) |
Cast a defensive spell on a player |
Cast a defensive spell (Any) |
Successfully Rescue or Aid |
Steal, Broach, Pick exit or object |
Backstab, Circle |
Die |
Die to a mob from race deity likes/hates |
Favor Level Details
In-game, see 'help favor_levels'
In code, favor is a numeric value (players cannot see this, it's visible in the publicly released SMAUG code however).
loved +2251 to +2500 cherished +2001 to +2250 honored +1751 to +2000 praised +1501 to +1750 favored +1251 to +1500 respected +1001 to +1250 liked +750 to +1000 tolerated +251 to +750 <---500 range ignored -249 to +250 <---500 range shunned -250 to -749 <---500 range disliked -750 to -999 dishonored -1000 to -1249 disowned -1250 to -1499 abandoned -1500 to -1749 despised -1750 to -1999 hated -2000 to -2249 damned -2250 to -2500
Note how most ranges are 250 pts, except near the center where there are 500pt ranges.
Full Deities List
When you've decided that's it, you were never meant to marry, you might want to check out the table below which attempts to quantify all of the info known about Deities. For additional write-ups on each Deity please see Rodpedia
- Note: Where any Race/Class restrictions are listed, those mean the deity is restricted to ONLY THOSE races/classes so you MUST be one of those.
Deity | Theme | Race Restrictions? | Class Restrictions? | Prefers | Despises | Sigil Stat (+1) | Max Favor Resist | Max Favor Affect | Mid Favor Affect | Low Favor Affect | Gain Favor | Lose Favor |
---|---|---|---|---|---|---|---|---|---|---|---|---|
A'enari | Good | - | - | Devout | Evil/Neut, Drow | Int | Unholy | Scry | DetMagic | DetEvil | Visit, Bury Corpses, Help Others | Dig up corpses, Backstab/Circle, Flee, Visit Vl'aresch |
Vl'aresch | Evil | - | - | Evil | Pixies | Wis | Holy | DetInvis | DetHidden | Unknown | Visit, Kill, Kill Pixies, Steal | Bury Corpses, Sac Corpses, Help Others |
Bron'trel | Order | - | - | Humans | Half-Trolls,Thieves | Lck | Paralysis | DetHidden | DetEvil | Unknown | Kill, Kill Trolls | Kill Humans, Backstab/Circle, Flee, Visit LaChte |
LaChte | Chaos | - | - | Evil/Neut | Dwarves | Dex | Drain | DetInvis | DetTraps | Unknown | Kill, Kill Dwarves, Thievery, Dig Up Corpses | Sac Corpses, Flee |
Z'hyal | Sun | - | - | Devout/Neut | Evil, Vampires | Int | Fire | Fireshield | DetHidden | Infravision | Helping Others, Kill Vampires | Kill Humans, Steal, Flee |
Gre'vos | Moon | Dwa,Elf,Hlf,Pix,H-Elf,H-Ogre,H-Trol,Gith,S-Elf,Drow,Gno | - | Evil/Neut, Vampires | Devout, Humans | Int | Acid | DetInvis | Unknown | Unknown | Kill, Kill Humans, Backstab/Circle, Sac Corpses | Kill Vampires |
Mak'kor | Demons | Drow,Gith,H-Troll | Nep,Thi,Vam,Cle | Evil | Half-Elves, Clerics, Thieves | Con | Holy | Fireshield | DetTraps | DetHidden | Kill, Backstab/Circle, Dig Up Corpses, Offensive Magic | Sac Corpses, Flee |
Bael | Death | Drow,Gith,Dragborn | Nep,Cle,Vam,War | Evil | Devout/Neut, Thieves | Str | Magic | Fireshield | DetHidden | Sneak | Kill, Sac Corpses, Dig Up Corpses | Killing Humans |
Sarane | Feminism | - | - | Females ONLY | - | Wis | NonMagic | Protection | Float | Detect Evil | Kill, Kill Neanderthal, Offensive Magic, Backstab/Circle | Kill Harpies |
Wirawyth | Battle | - | War,Ran,Pal,Bar | - | Drow | Con | Paralysis | Iceshield | Float/Fervor | Infravision | Kill, Kill Drow, Sac Corpses | Flee, Pick Lock |
Estathius | Neutrality | - | - | Neut Gender ONLY, Human | - | Wis | Magic & NonMagic | Scry | DetEvil | DetMagic | Kill, Kill Undead, Sac Corpses | Kill Humans, Flee |
Tempus | War | - | War,Bar | Wolves | Giants | Str | Paralysis | Berserker Rage | Fleetfoot | Unknown | Kill, Kill Giants, Sac Corpses | Kill Wolves, Use Magic, Flee, Die |
Kardis | Sorrow | H-Orc,H-Ogr,H-Trol | - | - | - | Str | Pierce | DetInvis | Sneak | Unknown | Kill, Dig Up Corpses | Sac Corpses, Bury Corpses, Flee. |
Adendra | Faith | Elf,H-Elf,Dwa | Pal,Cle,Dru | Elves | Evil, Trolls, Drow | Str | Poison | Protection | Resist POI 10% | Scry | Visit, Kill, Kill Trolls/Drow, Use Magic | Kill Elves, Flee |
Shivvan | Sin | - | - | Evil | Good | Dex | Energy | Hide | Sneak | DetMagic | Visit, Kill, Backstab/Circle, Dig Up Corpses | Sac Corpses, Bury Corpses, Defensive Spells |
Sh'Vath | Purity | Dwa,Gno,Pix | Dru,Cle,Ran | - | - | Cha | Drain | Protection | Fly | Infravision | Visit, Defensive Magic, Bury Corpses, Sac Corpses | Killing (No issue for archery/rangecasting kills) |
Ghordhol | Wealth | - | - | Dwarves | Orcs | Cha | Slash | DetHidden | DetInvis | DetMagic | Bury Corpses, Steal, Kill Orcs , Give Ghordohl Gold* | Kill Dwarves |
Keltas | Poor | - | - | Halflings | Goblins | Dex | Blunt | Invis | Sneak | DetEvil | Pick Locks, Kill Goblins | Kill Halflings |
Kalerd | Summer | - | - | Pixies | Vampires | Con | Fire | Fly | Unknown | Unknown | Kill Vampires, Sac Corpses | Kill Pixies, Flee |
Tierbaen | Winter | - | - | Vampires | - | Con | Cold | Fly | Hide | DetMagic | Kill, Use Magic, Sac Corpses, Backstab/Circle | Flee |
Cawyn | Storms | Elf,H-Elf,S-Elf | - | - | Humans | Int | Electricity | Shockshield | Float | Sneak | Kill Human, Backstab/Circle | Kill Magicals, Flee |
Sil-Galith | Mountains | Dwa,H-Trol,H-Ogr | - | - | Lizardmen | Str | Blunt | PassDoor | DetInvis | DetHidden | Kill, Kill Lizardmen, Sac Corpses | Kill Dwarves |
Masefi | Wind | - | - | Pixie | H-Trolls | Dex | Electricity | PassDoor | Fly | Aquabreath | Kill H-Trolls, Flee, Flee Pixies | Kill Pixie, Die |
Grishnakh | Orcs | H-Orc | - | - | Halflings | Str | Paralysis | Shockshield | Float | Unknown | Kill, Kill Halflings, Sac Corpses | Kill Orcs, Flee, Die, Backstab/Circle |
- Additional Notes:
- Estathius: Is not fooled by sex-change affects
- Tempus: See 'Tempuran Slash'. Cast's sanc on you if you visit him at loved.
- Shivvan: Gain favor by Visiting like A'enari/Vl'aresch but much harder to get to. Also, will steal your gold
- Sh'vath: Gain favor by Visiting like A'enari/Vl'aresch, goes a bit higher to Cherished.
- Ghordhol: Gain favor by Visiting and giving them gold. Approx 1m per favor level.
- Kalerd: Gain favor by Visiting their Naos and examining the orb every 30-40 minutes.
- Tirebaen: Gain favor by Visiting their Naos and examining the tureen every 30-40 minutes
- Sil-Galith: Casts sanc, elemental shields, armor, bless, shield, and valiance on you if you pray to her ([See Here])
Deity "Extras"
Some deities also have an "Extra" feature, typically a piece of eq or special potions. There may be more than is listed here.
Deity | Extra | Note |
---|---|---|
Bael | cape of the lifeless void | |
Sarane | the ethereal veil of the siren | |
Kardis | Kardis's potion of black vapors | 1.3m for 100x |
Adendra | Adendra's rainbow elixir | 400k for 50x. Also, visit her and 'pay homage' for 1 favor level. |
Shivvan | Shivvan's staff of gluttony | |
Sh'vath | Eternal Youth | Visit her on a devoted character and she hands you this |
Keltas | a beggar's potion of healing | 750k for 100x. |
Cawyn | Cawyn's anklet of storms | |
Masefi | The crystal prism of Masefi |
Super Sigils
Sigils can be upgraded, twice. To upgrade:
- Be at Max Loved favor
- Have a sigil of your deity
- Give the sigil to your Deity
This can be done twice:
- For the first upgrade: hand in a regular sigil and it will be renamed (no other changes).
- For the second upgrade: hand a renamed sigil, the deity will upgrade it into a 'super sigil'
Super Sigils do have more stats, but are also temporary items that will eventually expire and go poof. They are all identical:
Object '__________' is infused with your magic... It is a level 50 light, weight 1. Special properties: glow Alignments allowed: good This light has a gold value of 800. Affects affected_by by detect_hidden Affects affected_by by detect_invis Affects affected_by by detect_magic Affects affected_by by detect_traps Affects affected_by by detect_evil Affects armor class by -50. Affects moves by 30. Affects mana by 30. Affects luck by 2. Affects hp by 30.
The names of the renamed sigils and Super Sigils are as follows.
Deity | Rename | Super Sigil Name |
---|---|---|
A'enari | Aura of the Righteous | Benevolence (dev) |
Vl'aresch | black depravity | Malignancy (evil) |
Bron'trel | a precise brillance | Objectivity |
LaChte | maelstrom of chaos | ? |
Z'hyal | flames of the sun | ? |
Gre'Vos | Deadly Night Shade | Moonlight |
Mak'kor | Eyes of the Demon | ? |
Bael | life's finale | ? |
Sarane | chantilly lace | Femininity (no gender restriction) |
Wirawyth | clashing swords | ? |
Estathius | Aura of the Abstract | Inertia (neut) |
Tempus | None | None |
Kardis | Grievance | Strife (neut/evil) |
Adendra | creed | ? |
Shivvan | Inflamed depravity | ? |
Sh'Vath | Innocence | Purity (dev) |
Ghordohl | a twinkling coin | Treasure |
Keltas | beacon of hope | Mediocrity |
Kalerd | summer sun | ? |
Tirebaen | ice crystals | EverWinter |
Cawyn | a bolt of lightning | Tempest |
Sil-Galith | heaven stone | Zenith |
Masefi | the breeze | Hurricane |
Priests
Each Deity has priests which wander around the realms. The purpose of these mobs is, to my knowledge, still unknown.
- All of them have a help file (usually corresponds to mob keyword)
- They are mostly all described as warring with the 'opposite' deity/preists, good vs evil, order vs. chaos, etc.
- I have had more luck finding the help files than finding the mobs.
- Many of them have odd keywords, the keyword 'priest' work on all of them.
- Most of them have speech progs or other various progs to find and interact with.
- Those progs vary based on if you are devoted to the corresponding deity or not.
- All of them can be killed, they are all very long and boring fights.
- Most of them are wearing eq, but corpses will be empty at death.
I haven't cataloged them all yet, I'm sure the rest are probably out there, send me intel if you want.
Word on the street is that these are part of an unfinished story/quest/something, and that they currently serve no purpose. Classic. I think they're neat anyways, and enjoy documenting them.
Deity | Theme | Group Name | Mob Name | Keywords | Help File | Note |
---|---|---|---|---|---|---|
A'enari | Good | The Divini | The Divini Priest | divini | help divini | Aggro to evils |
Vl'aresch | Evil | The Moze | The Moze Priest | moze | help moze | (probably aggro?) |
Bron'trel | Order | The Brotherhood | Brother Lopyn | brother,lopyn | help brotherhood | |
LaChte | Chaos | The Harum-scarum | (mob/player name) | harum, scarum, Chirus, anp, priest | help harum-scarum | Mimic mob - Notes Below |
Z'hyal | Sun | The Listra | help listra | Found the help file, not the mob yet. | ||
Gre'Vos | Moon | Moondogs | help moondogs | Found the help file, not the mob yet. | ||
Mak'kor | Demons | The Diabolists | help diabolists | Found the help file, not the mob yet. | ||
Bael | Death | The Black Cloaks | Death's Black Cloak | cloak, priest, death | help 'black cloaks' | Immune Energy. |
Sarane | Feminism | The Matrons | help matrons | Found the help file, not the mob yet. | ||
Wirawyth | Battle | The Dragoons | help dragoons | Found the help file, not the mob yet. | ||
Estathius | Neutratlity | The Brume | help brume | Found the help file, not the mob yet. | ||
Kardis | Sorrow | The Revisionists | The Priest of Sorrow | priest, revisionist | help revisionists | |
Adendra | Faith | The Sul'Gali | help sul'gali | |||
Shivvan | Sin | The Sinners / The Enlightened Ones | help sinners | Found the help file, not the mob yet. | ||
Sh'Vath | Purity | The Cu'rina | a small child | child, priest | help cu'rina | |
Ghordohl | Wealth | The Aristocrats | help aristocrats | Found the help file, guessing its Ghordol's Priests. | ||
Keltas | Poor | The Brigands | help brigands | Found the help file, not the mob yet. | ||
Kalerd | Summer | Priests of Summer | The Priest of Summer | summer | help 'priests of summer' | |
Tirebaen | Winter | Priests of Winter | The Priest of Winter | winter | help 'priests of winter' | |
Cawyn | Storms | The Storm Bringers | help 'storm bringers' | Found the help file, not the mob yet. | ||
Sil-Galith | Mountains | The Stone Golems | The stone golem | stone, golem, priest | help golems | |
Masefi | Wind | The Whirlwinds | Tumbling whirlwinds | whirlwind | help whirlwind | |
Grishnakh | Orcs | |||||
Tempus | War | |||||
The Sandman | Notes Below |
A'enari - The Divini Priest
Short Desc:
A priest in white robes spreads the word of his faith. The Divini priest glows with an aura of divine radiance.
Long Desc:
If it were not for his stately attire, the priest would fade into a crowd and never be noticed. He has unremarkable features and is of average height and weight for a human. He is Divini and the reputation of the fanatical followers of A'enari lends him a power and aura that he could not muster on his own. The white robe he wears is the trademark of all Divini; pure white with a likeness of the Serpent and Rainbow on the back. The robe is easily spotted in a crowd and many a worshiper of the darker powers has made a hasty retreat upon seeing its flashing brilliance; the Divini priests are notoriously intolerant of any form of evil, perceived or not. The Divini priest is in perfect health. The Divini priest is using: <worn around neck> Talisman of the Goddess <worn on body> serpentine chainmail <worn on legs> white, chainmail leggings <worn on feet> dust-covered, white boots <worn about body> White robes of the Divini <worn about waist> Sash of the Divini <held> (Glowing) a gnarled walking stick
Progs:
(On an A'enari char (warrior)): You say 'naos' The Divini priest says 'So soon you forget that which you should know, Kilgane.'
You say 'A'enari' (or 'Goddess') The Divini priest says 'There is but one Goddess of this realm Dyr, and that is A'enari.'
Will heal you if you are devout and it enters your room:
The Divini priest utters the words, 'pzar'. A warm feeling fills your body. The Divini priest nods in greeting towards you.
Aggro towards Evil players.
Sends Evil Lowbies back to Harakiem in DH:
<Lowbie> flies in from the northwest. The Divini priest slowly turns to face <Lowbie>. Clutching the talisman at his throat The Divini priest shouts.. The Divini priest exclaims 'I grant you forgiveness, in the name of the Goddess!' The Divini priest exclaims 'Get out of my sight!' A whirlwind of air rushes through the room!
Vl'aresch - The Moze Priest
Dressed all in black, this man exudes a foreboding aura. Gazing into his unfocused, bloodshot eyes sends shivers down your spine. For though he appears a normal traveler on the outside, something is missing on the inside. The tattoo along the right side of his neck marks him as Moze and the crude blackened flames of the tattoo do little to ease your sense of disquiet at his close proximity. The Moze priest is in perfect health. The Moze priest is using: <worn around neck> necklace of blackened fangs <worn on body> diced black leather <worn on legs> faded black leggings <worn on feet> ragged black boots <worn about body> a ripped, black cloak <held> (Glowing) a small cudgel <worn over face> a tattoo of black flames
The moze priest appears to be between level 50 and 55. The moze priest looks like a Human, and follows the ways of the savage.
Seems like sometimes he has more/less gear on him, he was also sighted wearing much less:
The Moze priest is using: <worn around neck> necklace of blackened fangs <worn on feet> ragged black boots
Bron'trel - Brother Lopyn
Short Desc:
Ageless wisdom shines from the eyes of this stooped figure. Brother Lopyn is shrouded in flowing shadow and light.
Long Desc:
The priest is old, perhaps close to his time of retirement. His face is creased with wrinkles and his posture is stooped from countless years wandering the realms. He is a priest of the Brotherhood, the stoic group of priests that serve Bron'trel. In his younger days, he spent his time scouring the realms for the elusive and wily minions of chaos. Now that it pains him to move about, he stays closer to the larger cities and the warm inns where he can council the devoted and provide his vast knowledge to the Prophets. Brother Lopyn is using: <used as light> Objectivity <worn on feet> tan moccasins <worn about body> a purple and tan robe <held> (Glowing) a gnarled sceptre
The 'help brotherhood' file also outlines how the brotherhood opposes the Harum-scarum (LaChte Priests):
The Brotherhood is probably the only group of priests that can discern the real from the not, when it comes to the God of Chaos' minions. Given the gift of 'seeing' by Bron'trel, the wily minions of chaos appear in their true forms to the Brotherhood. The shapeshifters are well aware of this and many times will vanish into ethereal clouds at the approach of a priest of Bron'trel. The Brotherhood has also been known to come to the aid of the faithful against these shapeshifters, though how they learn of their need in any given situation, is not exactly known. Only the priests know how.
Progs for UnDevoted Chars:
(Upon room entry) Brother Lopyn says 'You should seek out the Naos of the one true power in this world, PLAYER.' Brother Lopyn says 'Consider your devotion to a god carefully, PLAYER. Do so quickly.'
You say 'naos' Brother Lopyn says 'You will find it here on the Plain PLAYER.' Brother Lopyn says 'I can not lead you there, I am too old for adventures.'
Progs for Bron'Trel devoted chars:
(Upon room entry) Brother Lopyn says 'Greetings Brother PLAYER.'
(At full Loved favor) You say 'naos' Brother Lopyn frowns. Brother Lopyn says 'That is something you should already know, PLAYER.'
LaChte - The Harum-Scarum
- These are mimics. They will appear in room as a copy of a mob, another player, or yourself.
- You can discern the mimic from a player because the mob will NOT list (Invis)(Hide)(Sneak) in front of their name.
- If he's copy'ing a mob, 'exam MOB' will not work (i.e. if he's mimic of an orc 'exa orc' says "You do not see that here")
- Keywords that work for exam/look: priest, chirus, harum, anp
- They have speech progs: chirus, naos (differs based on if you are devoted to LaChte or not)
- Keywords that work for 'where' are: priest, chirus, anp
- The help file is also available as 'help entity'
- Seems his real name is "The True Chirus" or "The Answer" from the below:
Room Desc:
Long Desc:
There is something odd about the look of this one.... FAKE_MOB is in perfect health. (Where the FAKE_MOB will be whoever he is mimicing, another mob, or your char name, etc)
Eventually - if it is just you and him in the room, his descriptions will start to show up as "The Answer", which matches what's described in 'help harum-scarum' here:
The townspeople of Torlynn learned, though, that the entities could not hold their assumed form for long periods of time. If they were watched long enough, the being would lose its grip on the form and have to change again.
There is something odd about the look of this one.... The Answer is in perfect health.
The Answer floats east. You follow The Answer.
Eventually, if you enter a room with another mob, he'll switch to mimic'ing that, and you won't see him as "The Answer" any more when you look at him or when he moves.
Speech Progs
You say 'chirus' The true Chirus gasps in astonishment. The true Chirus exclaims 'Foul is this deed, indeed!'
You say 'naos' The Answer says 'lies within yourself PLAYER! Look and you shall find it....' The Answer throws back his head and cackles with insane glee!
(tested on both dev/evil chars, but not one specifically devoted to LaChte)
Z'hyal - The Listra
See: help listra
Gre'Vos - The Moondog
The creature's coat shines with streaks of silver in the moonlight. A square and brutish looking animal, the creature looks capable of defending itself quite well. It has piercing yellow eyes that almost appear to shine of their own accord, making the animal easy to spot in the darkness. Its muzzle is blunt and square, housing rows of sharp teeth. It frequently tests the wind, no doubt searching for the nemesis of its goddess on the night air.
Believed to spawn in the Graveyard.
Mak'kor - Diabolist
Bael - Death's Black Cloak
Little can be made out about this being, it is a mere shadow shaped vaguely like a human. And though you can look at it with your eyes, it is not seen. For all its lack of detail, it is one creature few will forget meeting. Death's Black Cloak is in perfect health. Death's black cloak appears to be between level 50 and 55. Death's black cloak looks like an undead, and follows the ways of the vampire.
Sarane - Matrons
Wirawyth - The Dragoon
(Hide) There is something suspicious about the way this man lingers about.
The man is dressed in battle gear that speaks of his frequent combative encounters. He looks well prepared to handle even the largest of foes. There are many such adventurers in the realm, so the sight of him is not unusual. What sets him apart from all the other wanderers of the world, is the way he watches everything about him, as if weighing its worth. The slightly shifty gaze and the way his stare seems to slide away from yours when you look at him suggests he's looking for more than a friendly greeting. As he turns his head away, a black tattoo of a star below his right ear catches your eye. The tattoo is so small it could almost pass for a blemish or a smudge of dirt, but it is definitely a star tattoo.
Progs:
- He room echo's that he's gearing up with a bunch of stuff. Just a visual prog though, corpse empty as usual.
A man fits a shadowy, coiled cobra around his left wrist. A man fits a shadowy, coiled cobra around his right wrist. A man slips his left finger into Set's ring of power. A man slips his right finger into Set's ring of power. A man wears collar of abyssal servitude around his neck. A man thinks, 'Hmmmm.' A man wears demonic whispers on his ears. A man slings Cache of the Brigand on his back. A man holds Mediocrity as a light. A man looks at you.
Estathius - The Brume
Tempus
I don't think Tempus has one
Kardis - The Revisionist (Priest of Sorrow)
The man is thin as a rail and not a single trace of emotion seems to have ever crossed his face. He wears a cloak of deepest black without so much as a single speck of dust to be seen on it. One of the Revisionists, this dour priest's presence can only bode ill for any who come into contact with him. A priest of Sorrow is in perfect health. A priest of Sorrow is using: <used as light> Strife <worn about body> the black cloak of Sorrow <wielded> (Glowing) A short sword named 'Sorrow'
He repeatedly casts this "sinners curse" on you if you are in his room:
[sinners cur;-004 LCK ; 1185 rds] [sinners cur;-004 STR ; 1185 rds] [sinners cur;-004 DEX ; 1185 rds]
Adendra - The Sul'Gali
A distinct oily shell clings to this being. Light glistens off of the outer coating and slides erratically within the shell. It looks to be mostly human with perhaps some elven heritage, but it is hard to say. The being wears a cloak of black, along with black leggings and plate armor. The only bit of color seems to stem from the outer shell and a single strand of red pearls about his throat. An aura of power surrounds this being and it is difficult to tell if it is a benevolent creature or not. Could this be one of the notorious priests of Faith that cause the prophets such misgivings? The Sul'gali priest is in perfect health. The Sul'gali priest is using: <worn around neck> a string of blood-red pearls <worn on body> glistening black plate mail <worn on legs> black leather leggings <worn about body> a translucent shell
Shivvan - Sinners/Enlighted
Ghordohl - The Aristocrats
Keltas - The Brigands
Kalerd - The Priest of Summer
Room Desc:
The summer sun seems to hover about this priest as he travels. Priest of Summer is shrouded in flowing shadow and light. Priest of Summer utters the words, 'qaihfar xzahpzf'.
Long Desc:
The priest is covered in a bright yellow robe and a cloak the color of a beautiful sunrise. The brightness of his clothing speaks loudly of who he devotes his time to furthering in the echelon. Priest of Summer is in perfect health. Priest of Summer is using: <used as light> EverSummer <worn on body> robe of sunrise <worn on feet> sandles <worn about body> the cloak of sunlight <wielded> (Glowing) staff of heat-lightning
Tirebaen - The Priest of Winter
Room desc:
A frigid blast of air heralds the arrival of this priest. Priest of Winter is shrouded in flowing shadow and light. Priest of Winter is ensphered by shards of glistening ice.
Long desc:
This being is made up of mostly ice. Either that, or it is a human covered in a layer of ice, so much does it resemble an iceberg. It is one of the extremely elusive priests of Tirebaen, and it is guaranteed that where ever it is, it is sure to become a cold, cold day. Priest of Winter is in perfect health. Priest of Winter is using: <used as light> EverWinter <worn about body> shards of glistening ice
Note that EverWinter is just the super-sigil of Tirebaen
Couldn't find any progs, but I was on a non-Tierbaen char at the time (Dev A'enari Hunter). Nothing in corpse as usual.
Cawyn - The Storm Bringer
Sil-Galith - The Stone Golem
This thing looks like a miniature mountain with legs. It has two arms and two legs, looking much like the shape of a human. Its eyes are bright little points of white near the middle of its head. There could be only one place this creature was created from, and only one being who could have created it. The stone golem is in perfect health.
The stone golem appears to be between level 50 and 55. The stone golem looks like a golem, and follows the ways of the warrior.
He'll cast this on you, and also bash:
[stone curse;-004 DEX ; 1051 rds] [stone curse;-004 STR ; 1051 rds]
The stone golem is DEAD!! The stone golem catches his guts in his hands as they pour through his fatal wound! You get 5360 gold coins from the corpse of The stone golem. The corpse of The stone golem holds: Nothing.
Masefi - Tumbling Whirlwinds
Room Desc:
An erratic funnel of twisting air streaks wildly through the area. Tumbling whirlwinds is surrounded by cascading torrents of energy.
Long Desc:
About all that can be made out through the swirling air and debris is a pair of deep blue, mischievous eyes. Many people greet these beings with mirth, having little concept of just how far these whirlwinds will go in creating their havoc. It is best not to get cornered by one of these priests, there is no telling what they will do. Tumbling whirlwinds is covered in blood. Tumbling whirlwinds is using: <worn about body> a funnel of swirling air You peek at her inventory: Nothing.
Sh'Vath - The Cu'rina
Room Description:
(White Aura) A holy light surrounds this child as she wanders about the area.
Long Description:
(White Aura) A holy light surrounds this child as she wanders about the area. The child can't be more than five or six summers old. She is a petite girl, with strawberry blonde hair and angelic blue eyes that twinkle merrily with laughter. Aside from her obviously child-like nature, there is something about her that speaks of an old and powerful wisdom that is well beyond her years. A small child is in perfect health. A small child is using: <used as light> Purity <worn on body> A pretty pink dress <worn about body> an aura of innocence
At first I thought this might be a Deity Priest, but now I don't think so:
The Sandman:
He seems to correspond to this room in Vast Horizons:
Sand Dune / - \ ------------------------------------------------------- - ---(+)--- - \ - / It is difficult to look at the towering mound of pure white sand, as the sun is reflected so strongly that your eyes find themselves automatically squinting and wanting to close. The dune appears to be perfect, but only because when small amounts of sand are removed from it, other particles slide down to fill in the spot. A legend holds that this dune of the purest white sand is where the Sandman gathers his cache from each evening at dusk. If you manage to stay awake long enough, perhaps he'll make an appearance. Exits: none
If you remain in that room for awhile, you eventually start seeing this echo:
The pace of thought quickens as the mind reaches forth...
But I was too lazy to hang around and see if he showed up or something happens.