Ranger
About
- Genre: Fighter
- Races: Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.
- HP Gain: 15 - 19 per level
- Prestige: 16 - 21
- MN Gain: 2 - 7 per level
- Prestige: 3 - 9
Stats
- Primary: Strength
- Secondary: Wisdom (Dexterity*)
- Deficient: Charisma
(*Ranger skill 'mercuria' raises max dex to 22, acting as an additional secondary stat when applied.)
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Ranger | 25 | 20 | 22 | 22 | 20 | 18 | 20 |
Note: Shown as if Rangers skill 'mercuria' is applied, granting dex max 22 (normally 20).
Fighting
- Weapons:
- Talonous Arms - "Clawing"
- Missile Weapons - (Bows)
Rangers get "Two-Handed" and "Dual Wield" weapon skills
- Tactics:
- Gash
- Your primary alpha attack. Costs Mana. Damage is based on Str+Wis. Requires a Talonous Arms weapon.
- Causes mobs mobs to 'bleed' once they reach 50% health, doing additional damage per round.
- Gash inflicts neither 'weapon type damage' (based on your weapon) nor 'magical damage' and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.
- Two-Handed Weapons
- Similar to Warriors, Rangers can wield the two-handed long sword "Nasr, Claymore of Sovereignty".
- Nasr is a magic weapon that also casts a spell along with each melee hit, dealing high melee damage, affording the warrior time to focus on healing.
- Missile Weapons
- Rangers can use a bow to fire arrows at a mob from 1 or 2 rooms away (depending on bow). This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.
- Rescue
- Similar to Warriors, Rangers can use the 'rescue' skill in combat, which makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. (Note that Rangers can also be used for this)
- Gash
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 15 | rescue | 95 | fighting (berserk) |
| 23 | 2nd Attack | 95 | fighting (berserk) |
| 23 | Parry | 90 | fighting (aggressive) |
| 24 | Dodge | 85 | fighting (aggressive) |
| 30 | 3rd Attack | 90 | fighting (berserk) |
| 30 | Enhanced Damage | 75 | fighting (berserk) |
| 32 | Grip | 75 | fighting (berserk) |
| 40 | 4th Attack | 70 | fighting (berserk) |
Combat Actives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 2 | strike | 95 | fighting (aggressive) |
| 3 | kick | 90 | fighting (berserk) |
| 12 | swipe | 80 | fighting |
| 15 | cuff | 95 | fighting |
| 20 | elbow | 80 | fighting (aggressive) |
| 20 | punt | 75 | fighting |
| 20 | shoulder | 80 | fighting |
| 23 | disarm | 90 | fighting (aggressive) |
| 30 | roundhouse | 65 | fighting (aggressive) |
| 42 | punch | 60 | fighting (aggressive) |
| 47 | wasp talon | 80 | fighting (berserk) |
| 49 | optometrum | 95 | fighting |
| 50 | gash | 95 | fighting (berserk) |
- Notes:
- I put disarm and optometrum in here since you'll likely do those during combat
- Wasp Talon also poisons the mob
Buffs & DeBuffs
Rangers get a small set of self-buffs and debuffs:
Buffs
| Level | Skill Name | Affects | Adept | MinPos |
|---|---|---|---|---|
| 16 | Camoflage | Hide & Sneak | 90 | resting |
| 18 | Forest Prayer | -7 SaveVsRod, -7 SaveVsSpell, +7 HR | 80 | standing |
| 29 | Heighten Defense | -18 AC | 85 | fighting |
| 30 | Ursine Brawn | +1 Str, +1 DR | 90 | fighting (berserk) |
| 31 | Mercuria | Increase Max Dex to 22 | 95 | fighting (evasive) |
| 38 | Feline Grace | +1 Dex | 80 | fighting (berserk) |
| 39 | Granite Skin | -33 AC | 80 | fighting (evasive) |
| 43 | Falcon Sight | Detect Hidden/Traps | 90 | standing |
| 49 | Optometrum | Cure Blind | 95 | fighting |
| 50 | Lucidity | Pass Door | 80 | fighting |
- Notes:
- Feline Grace will replace 'slink' if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.
- Ursine Brawn will replace "ogre might" if applied. This replaces ogre's +2 Str into Ursine's +1Str +1DR.
- Forest Prayer will replace 'bless' if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).
DeBuffs
| Level | Skill Name | Affects | Adept | MinPos |
|---|---|---|---|---|
| 37 | Impair Defense | +?? AC | 80 | fighting |
| 40 | Blindness | duh | 65 | fighting (berserk) |
| 46 | Woodland Harmony | Suscept Sleep | 70 | standing |
| 48 | Sleep | zzZzz | 95 | standing |
- Notes:
- Impair Defense is an AC debuff (+ AC) but I'm not sure how much
Skills & Gameplay
Utilities
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 5 | fashion torch | 95 | resting |
| 6 | track | 90 | standing |
| 8 | collect tinder | 70 | standing |
| 8 | gather wood | 70 | standing |
| 10 | kindle fire | 70 | standing |
| 11 | scan | 95 | standing |
| 14 | aid | 90 | fighting (aggressive) |
| 18 | cure poison | 85 | fighting (defensive) |
| 18 | herbal infusion | 85 | standing |
| 20 | fletch | 95 | fighting (evasive) |
| 20 | snare | 90 | standing |
| 21 | refresh | 60 | fighting |
| 24 | identify | 75 | fighting (evasive) |
| 32 | create spring | 90 | fighting |
| 35 | continual light | 90 | fighting (evasive) |
| 35 | pick lock | 95 | standing |
| 36 | mend wounds | 85 | fighting |
| 41 | detrap | 90 | sitting |
| 44 | call familiar | 75 | standing |
| 45 | word of recall | 90 | resting |
| 48 | regeneration | 80 | fighting |
| 50 | locate object | 90 | fighting (evasive) |
- Notes:
- Gather Wood & Collect Tinder are the prerequisite for doing Kindle Fire
- Herbal Infusion & Mend Wounds:
- Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you'll never use them so it doesn't matter.
- Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)
Fletch & Missile Weapons
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.
Arrows: To fire a bow, you need arrows.
- How to craft arrows: You'll need wood and flint in order to craft an arrow.
- Use the 'gather wood' skill in an outdoor room to obtain "a stack of wood"
- Purchase 'a piece of flint' from Fhalie in Wyvern's Tower (in the north woods before the Tower)
- With both required items in your inventory do 'fletch' to create an arrow.
Equipment & Align
Ranger's 'gash' is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.
- Devout: Easy to equip, the defacto standard alignment for Rangers.
- Neut: No real 'need' to be neut with a Ranger that I know of.
- Evil: More difficult to equip, but just as nice as devout if you can do it.
Equipment Info & Examples: Ranger EQ
Summary
Within the Fighter genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Overall, they kinda seem to just be warriors with 'more'. I am not exactly sure why someone would NEED a warrior over a ranger ever. Note that because of 'mercuria' Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers > warriors, but maybe that's just me. You don't get 'stun' but otherwise, not much difference in terms of usage as a fighter genre character.
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter shows a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear.
Full Skills List and other info: Rodpedia Page
Quests:
- Rangers can do the Danger in the Woods quest.
- This yields the defacto ear equipment for Rangers, which is a staple for stock ranger gear. Fun quest.
Prestige
- Hunter:
- Max Str raised to 26.
- Max carry weight 1100.
- Stronger 'Gash' (since it is Str+Wis based)
- Gash is also faster, and less mana cost.
- Can fletch arrows faster
- New Skills:
- Cascade: melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.
- Indomitable: immune to stun/bash
- Pursue: Similar to hunt, auto-track-move-track-move... to mob.
- Max Str raised to 26.