Mage
About
- Rodpedia: Mage
- Genre: Sorcerer
- Races: Dragonborn, Drow, Elf, Girth, Gnome, Half-Elf, Human, Pixie, Sea-elf, Tiefling
- Alpha Attack: Varies based on Mage Path
- Pathless: Quantum Spike
- Energy damage
- Pathless: Quantum Spike
- HP Gained per Level: 9 - 12 (Avg: 10.5)
- Prestige: 10 - 14
- Average Hitpoints: 537 (at avg 10.5 per level, you should end up between 10 and 11 avg basically).
- Avg 10: 513
- Avg 10.5: 537
- Avg 11: 562
Stats
- Primary: Intelligence
- Secondary: Wisdom
- Deficient: Strength
Suggested Base Stats:
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Mage | 18 | 25 | 22 | 20 | 20 | 20 | 20 |
Fighting
- Weapons: (95% Adept)
- Short-Blades - "Piercing, Stabbing"
(weapons don't especially matter for a mage since they're casting spells not landing martial weapon damage)
Tactics:
There are many mage "paths" which change the function/tactics of a mage.
In brief, the paths are: (from common to uncommon)
- Destruction: A hitter. Casts strong attack spell "Paradox Flux".
- Balance: Casts 'immobilize', a gimmick attack, to paralyze some mobs so others can easily slay.
- Countermagick: A tank. Casts a spell that makes them immune to all magic, so they can easily tank some mob with magic only attacks
- Quill: A hitter. Can scribe strong spells and launch 3x spells at mobs.
- Defense: A spellbot. Used to buff other characters with basic spells.
- Elder Scroll: I honestly have no idea. I guess its a fighter who can travel around real fast.
- Prowess: I again have no idea. An improved melee fighter, as if you would want to use a mage for melee fighting.
- Murder: PKill only. VERY strong spell attack. People cheese peaceful mob runs by using murder mages. Immortals frown upon this.
See: | Mage Path Info for more details.
Spells
There are soooo many mage spells, I'm not outlining them all again on this page - please see Mage Spells
The below will list non-spell stuff only.
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 10 | second attack | 45 | fighting (berserk) |
| 34 | third attack | 30 | fighting (berserk) |
| Level | Skill Name | Adept |
|---|---|---|
| 1 | evasive style | 80 |
| 1 | standard style | 50 |
| 5 | defensive style | 75 |
| 24 | aggressive style | 40 |
| 42 | berserk style | 20 |
Combat Actives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 2 | strike | 70 | fighting (aggressive) |
| 10 | swat | 80 | fighting |
| 20 | cuff | 60 | fighting |
Skills
Most things other classes get as skills mages get as spells, listed on the Mage Spells page.
These are purely non-magical skills:
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 8 | search | 85 | standing |
| 25 | brew | 95 | standing |
| 30 | astral walk | 95 | standing |
| 30 | scribe | 95 | standing |
Usuals: cook, dig, mount, climb
Equipment & Align
Equipment Info: Thief EQ
Gameplay
Quests:
Runs: