Warrior: Difference between revisions

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=About=
*'''Genre:''' [[Fighter]]
*'''Races:''' Human, Elf, Dwarf, Halfling, Half-Ogre, Half-Orc, Half-Troll, Half-Elf, Gith, Drow, Sea-Elf, Dragonborn.
*'''HP Gain:''' 15 - 19 per level
**Prestige: 16 - 21 per level
=Stats=
=Stats=
*'''Primary''' (25): Strength
*'''Primary:''' Strength
*'''Secondary''' (22): Dexterity
*'''Secondary:''' Dexterity
*'''Deficient''' (18): Intelligence
*'''Deficient:''' Intelligence
 
Suggested Base Stats: 18 str 16 dex 16 luck 12 wis


Suggested Base Stats: 18 str 16 dex 16 luck 12 wis
{| class="wikitable"
|+ Max Warrior Stats
!CLASS
!Str
!Int
!Wis
!Dex
!Con
!Cha
!Lck
|-
|Warrior||25||18||20||22||20||20||20
|}


=Fighting=
=Fighting=
*'''Weapons:'''  
*'''Weapons:''' (95% Adept)
**Bludgeons - "Crushing, Pounding"
**Bludgeons - "Crushing, Pounding"
**Long Blades - "Slashing,  Slicing"
**Long Blades - "Slashing,  Slicing"
**Pugilism - "Blasting, Hitting, Suction, Biting"
**Pugilism - "Blasting, Hitting, Suction, Biting"
 
**Polearms - "Hacking, Thrusting, Raking"
Warriors get "Two-Handed" and "Dual Wield" weapon skills
**Warriors get "Two-Handed" and "Dual Wield" weapon skills


*'''Tactics:'''
*'''Tactics:'''
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***The 'stun' skill works on a small sub-set of mobs, and effectively immobilizes them from all attacks/actions for a few rounds.  
***The 'stun' skill works on a small sub-set of mobs, and effectively immobilizes them from all attacks/actions for a few rounds.  
**Smash
**Smash
***The 'smash' skill is warriors primary alpha attack. While initially rather weak, the item [https://rodpedia.realmsofdespair.info/wiki/Brutal_Force|Brutal Force] significantly improves smash damage making smash warriors a much more viable damage dealer. Combined with Nasr, warriors can now output more significant damage.
***The 'smash' skill is warriors primary alpha attack. While initially rather weak, the item [https://rodpedia.realmsofdespair.info/wiki/Brutal_Force| Brutal Force] significantly improves smash damage making smash warriors a much more viable damage dealer. Combined with Nasr, warriors can now output more significant damage.
**Rescue
**Rescue
***Warriors can use their 'rescue' skill in combat, which makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. (Note that Rangers can also be used for this)
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth.
 
 
==Combat Passives==
{| class="wikitable sortable"
!Level
!Skill Name
!Adept
!MinPos
|-
|1||Enhanced Damage||95||fighting (berserk)
|-
|1||Parry||85||fighting (aggressive)
|-
|5||2nd Attack||95||fighting (berserk)
|-
|19||Dodge||70||fighting (aggressive)
|-
|23||3rd Attack||95||fighting (berserk)
|-
|32||4th Attack||90||fighting (berserk)
|-
|42||5th Attack||85||fighting (berserk)
|-
|25||Grip||90||fighting (berserk)
|}
 
{| class="wikitable sortable"
|+Combat Styles
!Level
!Skill Name
!Adept
!MinPos
|-
|1||Aggresive||95
|-
|1||Standard||95
|-
|2||Defensive||95
|-
|2||Evasive||95
|-
|35||Berserk||95
|}
 
==Combat Actives==
{| class="wikitable sortable"
|+ Alpha Attacks
!Level
!Skill Name
!Adept
!MinPos
|-
|1||kick||85||fighting (berserk)
|-
|2||strike||95||fighting (aggressive)
|-
|15||punt||95||fighting
|-
|18||elbow||90||fighting (aggressive)
|-
|18||shoulder||90||fighting
|-
|20||jab||95||fighting (aggressive)
|-
|22||lunge||90||fighting (aggressive)
|-
|25||headbutt||90||fighting (berserk)
|-
|25||punch||90||fighting (aggressive)
|-
|25||roundhouse||70||fighting (aggressive)
|-
|28||blitz||80||fighting (berserk)
|-
|28||uppercut||80||fighting
|-
|30||bash||85||fighting (berserk)
|-
|30||pummel||80||fighting (berserk)
|-
|45||smash||95||fighting (berserk)
|-
|48||stun||85||fighting (aggressive)
|}
 
 
{| class="wikitable sortable"
|+ Combat Skills
!Level
!Skill Name
!Adept
!MinPos
|-
|4||rescue||80||fighting (berserk)
|-
|20||disarm||85||fighting (aggressive)
|-
|50||block||55||fighting (berserk)
|}
 
==Buffs & Debuffs==
Rangers receive no self-buff skills
 
'''DeBuffs'''
{| class="wikitable"
!Level
!Skill Name
!Affects
!Adept
!MinPos
|-
|50||intimidate||95||fighting (aggressive)
|}
*'''Note:''' Intimidate is a reward for the [https://rodpedia.realmsofdespair.info/wiki/Solace%27s_Plight Solace's Plight Quest]
**It is a CHA based debuff that worsens an opponent's armor class, hitroll, susceptibility to nonmagic, and susceptibility to charm.
 
=Skills=
{| class="wikitable sortable"
!Level
!Skill Name
!Adept
!MinPos
|-
|8||doorbash||85||standing
|-
|21||aid||80||fighting (aggressive)
|-
|38||track||85||standing
|-
|46||scan||60||standing
|}
 
 
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search.


=Stun Tactics=


There are not really any tactics with stun, its just a regular combat attack you launch in combat.


=Skill & Gameplay=
*Stun inflicts the Paralysis status for about 4 rounds.
*Doorbash frequently required to pass through areas with locked doors
**While stunned, the mob has no attacks, no parry/dodge/etc passive skills. All of your passive melee hits will land, as well as all combat attacks.
*Track
**In older SMAUG code, stun success is based on comparing player's Str + Dex vs victim's Str + Dex, this likely is still the case.
*Scan
*Stun expends movement points to use. When you are out of moves, you can no longer stun.


Warriors stats & skills make them good for carrying stuff (potions) and getting around (can open locked doors, track mobs, scan).
 
That's about it. Not much to it. Limited use cases.




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Equipment Info & Examples: [[Warrior EQ]]
Equipment Info & Examples: [[Warrior EQ]]
=Gameplay=
'''Quests:'''
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord's Battle Armor]
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.
*Warrior Quest: [https://rodpedia.realmsofdespair.info/wiki/Solace%27s_Plight  Solace's Plight]
**Rewards: [https://rodpedia.realmsofdespair.info/wiki/Intimidate| Intimidate skill ] and [https://rodpedia.realmsofdespair.info/wiki/Dragonspawn_gauntlets Dragonspawn Gauntlets]
'''Runs:'''
Warriors are a character that gets more and more useful as you develop them:
*Warriors who have obtained [https://rodpedia.realmsofdespair.info/wiki/Brutal_Force Brutal Force] (aka 'smash arms') are much more well suited for dealing damage.
*Warriors who have prestiged gain a lot of oomph as well.
The combinations of smash arms, prestige, and nasr, can make warriors very viable class for a lot or runs.
Warrior are commonly used for things where Nasr lands. I can't think of any specific runs right now.... shows how much I use my warrior. Colossal Humanoid! There's one.
'''Stuns:'''
Stun tactics work on things like the chessmen in Glimwinkles, and a bunch of others I currently forget.




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As a support character, they function well as a potion mule and to lead your groups of other chars around with good visibility on your surroundings.
As a support character, they function well as a potion mule and to lead your groups of other chars around with good visibility on your surroundings.


Note that Warriors are very similar to Rangers - and often Rangers can do everything Warriors can do (and often better). The two classes are minimally distinct in terms of general functionality, other than the warrior specific 'stun' skill.  
Within the Fighter genre, Warrior's heavily overlap with Rangers, aside from the 'stun' gimmick attack. See [[Fighter]] for a comparison within the genre.


Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Warrior| Rodpedia Page]
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Warrior| Rodpedia Page]
'''Quests:'''
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord's Battle Armor]
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.
*Warrior Quest: [https://rodpedia.realmsofdespair.info/wiki/Solace%27s_Plight | Solace's Plight]
**The reward for this is a debuff skill, [https://rodpedia.realmsofdespair.info/wiki/Intimidate| Intimidate], which isn't bad, but also not huge. Fun quest though.


=Prestige=
=Prestige=
*Full Details: [[Prestige Info Tables]]
*[[Prestige_Info_Tables#Warrior-Multiclass|Warrior-Multiclass Options]]:
*Summary:
**Warrior's can cross with: Thief, Cleric, Druid, Mage
**[[#Warrior-Multiclass|Warrior-Multiclass Options]]:
***Warrior's can become: Warrior-Thief, Warrior-Cleric, Warrior-Druid, Warrior-Mage
***The Cleric/Druid/Mage options add magical abilities. The Thief variety adds things like hide/sneak and upgrades disarm/dodge, etc.
**XXX-Warrior Options:
***Other classes who cross-class with warrior gain rescue, doorbash, stun, and background abilities like parry, dodge, and increased attack rates.


Prestige warriors are stronger/faster thanks to the general prestige upgrades, and gain a variety of magic/skills from any of the secondary classes.


In sum, crossing Warrior with another class will add more versatility via basic magic functionality, and crossing something else with Warrior will add more fighting capabilities via the increase attacks/parry, plus some utilities like doorbash/stun/rescue.
The Cleric/Druid/Mage options add magical abilities. The Thief variety adds things like hide/sneak and upgrades disarm/dodge, etc.

Latest revision as of 13:37, 24 January 2026

About

  • Genre: Fighter
  • Races: Human, Elf, Dwarf, Halfling, Half-Ogre, Half-Orc, Half-Troll, Half-Elf, Gith, Drow, Sea-Elf, Dragonborn.
  • HP Gain: 15 - 19 per level
    • Prestige: 16 - 21 per level

Stats

  • Primary: Strength
  • Secondary: Dexterity
  • Deficient: Intelligence

Suggested Base Stats: 18 str 16 dex 16 luck 12 wis

Max Warrior Stats
CLASS Str Int Wis Dex Con Cha Lck
Warrior 25 18 20 22 20 20 20

Fighting

  • Weapons: (95% Adept)
    • Bludgeons - "Crushing, Pounding"
    • Long Blades - "Slashing, Slicing"
    • Pugilism - "Blasting, Hitting, Suction, Biting"
    • Polearms - "Hacking, Thrusting, Raking"
    • Warriors get "Two-Handed" and "Dual Wield" weapon skills
  • Tactics:
    • Two-Handed Weapons:
      • Warriors commonly wield the two-handed long sword "Nasr, Claymore of Sovereignty". (aka "nasr warr")
      • Nasr is a magic weapon that also casts a spell along with each melee hit, dealing high melee damage, affording the warrior time to focus on healing.
    • Stun
      • The 'stun' skill works on a small sub-set of mobs, and effectively immobilizes them from all attacks/actions for a few rounds.
    • Smash
      • The 'smash' skill is warriors primary alpha attack. While initially rather weak, the item Brutal Force significantly improves smash damage making smash warriors a much more viable damage dealer. Combined with Nasr, warriors can now output more significant damage.
    • Rescue
      • In combat, rescue makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth.


Combat Passives

Level Skill Name Adept MinPos
1 Enhanced Damage 95 fighting (berserk)
1 Parry 85 fighting (aggressive)
5 2nd Attack 95 fighting (berserk)
19 Dodge 70 fighting (aggressive)
23 3rd Attack 95 fighting (berserk)
32 4th Attack 90 fighting (berserk)
42 5th Attack 85 fighting (berserk)
25 Grip 90 fighting (berserk)
Combat Styles
Level Skill Name Adept MinPos
1 Aggresive 95
1 Standard 95
2 Defensive 95
2 Evasive 95
35 Berserk 95

Combat Actives

Alpha Attacks
Level Skill Name Adept MinPos
1 kick 85 fighting (berserk)
2 strike 95 fighting (aggressive)
15 punt 95 fighting
18 elbow 90 fighting (aggressive)
18 shoulder 90 fighting
20 jab 95 fighting (aggressive)
22 lunge 90 fighting (aggressive)
25 headbutt 90 fighting (berserk)
25 punch 90 fighting (aggressive)
25 roundhouse 70 fighting (aggressive)
28 blitz 80 fighting (berserk)
28 uppercut 80 fighting
30 bash 85 fighting (berserk)
30 pummel 80 fighting (berserk)
45 smash 95 fighting (berserk)
48 stun 85 fighting (aggressive)


Combat Skills
Level Skill Name Adept MinPos
4 rescue 80 fighting (berserk)
20 disarm 85 fighting (aggressive)
50 block 55 fighting (berserk)

Buffs & Debuffs

Rangers receive no self-buff skills

DeBuffs

Level Skill Name Affects Adept MinPos
50 intimidate 95 fighting (aggressive)
  • Note: Intimidate is a reward for the Solace's Plight Quest
    • It is a CHA based debuff that worsens an opponent's armor class, hitroll, susceptibility to nonmagic, and susceptibility to charm.

Skills

Level Skill Name Adept MinPos
8 doorbash 85 standing
21 aid 80 fighting (aggressive)
38 track 85 standing
46 scan 60 standing


Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search.

Stun Tactics

There are not really any tactics with stun, its just a regular combat attack you launch in combat.

  • Stun inflicts the Paralysis status for about 4 rounds.
    • While stunned, the mob has no attacks, no parry/dodge/etc passive skills. All of your passive melee hits will land, as well as all combat attacks.
    • In older SMAUG code, stun success is based on comparing player's Str + Dex vs victim's Str + Dex, this likely is still the case.
  • Stun expends movement points to use. When you are out of moves, you can no longer stun.


That's about it. Not much to it. Limited use cases.


Equipment & Align

Typically Warriors would dress for high HP as their priority. AC and DR would both be raised as much as possible secondarily. Make sure to keep Str & Dex maxed. Finally raise Lck as much as possible.

  • Devout: Easy to equip, the defacto standard alignment for Warriors.
  • Neut: Limited application, though there is gear for it out there. No real 'need' to be neut with a warrior that I know of.
  • Evil: More difficult to equip, but just as nice as devout if you can do it.

Equipment Info & Examples: Warrior EQ


Gameplay

Quests:


Runs: Warriors are a character that gets more and more useful as you develop them:

  • Warriors who have obtained Brutal Force (aka 'smash arms') are much more well suited for dealing damage.
  • Warriors who have prestiged gain a lot of oomph as well.

The combinations of smash arms, prestige, and nasr, can make warriors very viable class for a lot or runs.

Warrior are commonly used for things where Nasr lands. I can't think of any specific runs right now.... shows how much I use my warrior. Colossal Humanoid! There's one.

Stuns:

Stun tactics work on things like the chessmen in Glimwinkles, and a bunch of others I currently forget.


Summary

Warriors do not get many fun/interesting skills, and zero spells. Their primary gameplay involves wielding a Nasr and letting it chew through mobs. For significant runs, rescue tactics are useful. Stun is useful although very limited in its application, mostly used for small mobs en route to larger ones, or basic eq gathering. As a 'first character' you won't be doing much 'fun' at all, just basic fighting.

The equipment Brutal Force is almost a requirement for use of a Warrior as an alpha attacker, otherwise Smash is rather lackluster. Brutal Force increased Smash + Nasr is very nice now, and opens up more range of application for Warriors.

As a support character, they function well as a potion mule and to lead your groups of other chars around with good visibility on your surroundings.

Within the Fighter genre, Warrior's heavily overlap with Rangers, aside from the 'stun' gimmick attack. See Fighter for a comparison within the genre.

Full Skills List and other info: Rodpedia Page

Prestige

Prestige warriors are stronger/faster thanks to the general prestige upgrades, and gain a variety of magic/skills from any of the secondary classes.

The Cleric/Druid/Mage options add magical abilities. The Thief variety adds things like hide/sneak and upgrades disarm/dodge, etc.