Death & Deities: Difference between revisions

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(There's also an Option 3: Have an immortal bring your corpse, in exchange for Glory... but that's not something newbs would do, so forget about that)
(There's also an Option 3: Have an immortal bring your corpse, in exchange for Glory... but that's not something newbs would do, so forget about that)


=Deities=
=Deities For Newbs=
==Which Deity Should I Pick?==
==Which Deity Should I Pick?==


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The "Praised" level is what you need to be at to 'supplicate corpse'. So, with these deities you essentially always have the ability to supp corpse, and then re-favor back up to Praised in like 30 second, and repeat that process of dying/supplicating/refavoring quite quickly.
The "Praised" level is what you need to be at to 'supplicate corpse'. So, with these deities you essentially always have the ability to supp corpse, and then re-favor back up to Praised in like 30 second, and repeat that process of dying/supplicating/refavoring quite quickly.
*'''For Other Deities:'''
**You'll need to get into the weeds [[#Full Deities List|below]] in to learn exactly what the deity likes/dislikes to learn how to favor up quickly.
**If you are new to the game, you really shouldn't bother with that stuff, there's very little advantage and the re-favor delay is a huge downside for you.


==How to Master Death==
==How to Master Death==
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</pre>
</pre>


=Full Details=
=Additional Info=
Honest to god the rest of this shit don't matter. Just use Aen/Vla and fuck it you're golden.
Honest to god the rest of this shit don't matter. Just use Aen/Vla and fuck it you're golden.
==Supplication==
==Supplication==
Line 137: Line 143:
For all of the "Liked*" the value required is actually in the upper portion of the "Liked" range, probably around +850. So, it's possible to be "Liked" but not liked ENOUGH to supplicate those.
For all of the "Liked*" the value required is actually in the upper portion of the "Liked" range, probably around +850. So, it's possible to be "Liked" but not liked ENOUGH to supplicate those.


==Favor Details==
The following actions will impact your favor. These are found in the older SMAUG code, some seem redundant - because they are, as newer code has been added into the game over time which now entail/encompass previous conditions, yet both remain active.


Theoretically all of the flavor text that outlines what deities "like/dislike" to gain favor should correspond to these.


==Full Deities List==
{| class="wikitable sortable"
When you're ready for more overwhelming information, see https://rodpedia.realmsofdespair.info/wiki/Deity
!Action
|-
|Flee
|-
|Flee from race deity likes/hates
|-
|Kill a mob or player
|-
|Kill mob from race deity likes/hates
|-
|Sacrifice a corpse
|-
|Bury a corpse
|-
|Dig up a corpse
|-
|Cast an offensive spell (Not on self)
|-
|Cast a defensive spell on a player
|-
|Cast a defensive spell (Any)
|-
|Successfully Rescue or Aid
|-
|Steal, Broach, Pick exit or object
|-
|Backstab, Circle
|-
|Die
|-
|Die to a mob from race deity likes/hates
|-
|}
 
==Favor Level Details==
In-game, see 'help favor_levels'
 
In code, favor is a numeric value (players cannot see this, it's visible in the publicly released SMAUG code however).  


<pre>
loved          +2251 to +2500
cherished      +2001 to +2250
honored        +1751 to +2000
praised        +1501 to +1750
favored        +1251 to +1500
respected      +1001 to +1250
liked          +750  to +1000
tolerated      +251  to +750  <---500 range
ignored        -249  to +250  <---500 range
shunned        -250  to -749  <---500 range
disliked      -750  to -999
dishonored    -1000 to -1249
disowned      -1250 to -1499
abandoned      -1500 to -1749
despised      -1750 to -1999
hated          -2000 to -2249
damned        -2250 to -2500
</pre>
Note how most ranges are 250 pts, except near the center where there are 500pt ranges.
=Full Deities List=
When you've decided that's it, you were never meant to marry, you might want to check out the table below which attempts to quantify all of the info known about Deities. For additional write-ups on each Deity please see [https://rodpedia.realmsofdespair.info/wiki/Deity Rodpedia]
*'''Note:''' Where any Race/Class restrictions are listed, those mean the deity is restricted to ONLY THOSE races/classes so you MUST be one of those.
{| class="wikitable sortable"
{| class="wikitable sortable"
!Deity
!Deity
Line 152: Line 229:
!Max Favor Resist
!Max Favor Resist
!Max Favor Affect
!Max Favor Affect
!Mid Favor Affect
!Low Favor Affect
!Gain Favor
!Gain Favor
!Lose Favor
!Lose Favor
|-
|-
|A'enari||Good||-||-||Devout||Evil/Neut, Drow||Int||Unholy||Scry||Visit, Bury Corpses, Helping Others||Digging up corpses, Thievery, visiting Vl'aresch
|A'enari||Good||-||-||Devout||Evil/Neut, Drow||Int||Unholy||Scry||DetMagic||DetEvil||Visit, Bury Corpses, Help Others||Dig up corpses, Backstab/Circle, Flee, Visit Vl'aresch
|-
|Vl'aresch||Evil||-||-||Evil||Pixies||Wis||Holy||DetInvis||DetHidden||Unknown||Visit, Kill, Kill Pixies, Steal||Bury Corpses, Sac Corpses, Help Others
|-
|Bron'trel||Order||-||-||Humans||Half-Trolls,Thieves||Lck||Paralysis||DetHidden||DetEvil||Unknown||Kill, Kill Trolls||Kill Humans, Backstab/Circle, Flee, Visit LaChte
|-
|LaChte||Chaos||-||-||Evil/Neut||Dwarves||Dex||Drain||DetInvis||DetTraps||Unknown||Kill, Kill Dwarves, Thievery, Dig Up Corpses||Sac Corpses, Flee
|-
|Z'hyal||Sun||-||-||Devout/Neut||Evil, Vampires||Int||Fire||Fireshield||DetHidden||Infravision||Helping Others, Kill Vampires||Kill Humans, Steal, Flee
|-
|Gre'vos||Moon||Dwa,Elf,Hlf,Pix,H-Elf,H-Ogre,H-Trol,Gith,S-Elf,Drow,Gno|| - || Evil/Neut, Vampires||Devout, Humans||Int||Acid||DetInvis||Unknown||Unknown||Kill, Kill Humans, Backstab/Circle, Sac Corpses||Kill Vampires
|-
|Mak'kor||Demons||Drow,Gith,H-Troll||Nep,Thi,Vam,Cle||  Evil||Half-Elves, Clerics, Thieves||Con||Holy||Fireshield||DetTraps||DetHidden||Kill, Backstab/Circle, Dig Up Corpses, Offensive Magic||Sac Corpses, Flee
|-
|Bael||Death||Drow,Gith,Dragborn||Nep,Cle,Vam,War|| Evil||Devout/Neut, Thieves||Str||Magic||Fireshield||DetHidden||Sneak||Kill, Sac Corpses, Dig Up Corpses||Killing Humans
|-
|-
|Vl'aresch||Evil||-||-||Evil||Pixies||Wis||Holy||Detect Hidden||Visit, Steal, Kill Pixies||Bury Corpses, Helping Others
|Sarane||Feminism||-||-||Females ONLY||-||Wis||NonMagic||Protection||Float||Detect Evil ||Kill, Kill Neanderthal, Offensive Magic, Backstab/Circle||Kill Harpies
|-
|-
|Bron'trel||Order||-||-||Humans||Half-Trolls, Thieves||Lck||Paralysis||Detect Hidden||Kill Trolls||Kill Humans, Thievery, Fleeing
|Wirawyth||Battle||-||War,Ran,Pal,Bar||-||Drow||Con||Paralysis||Iceshield||Float/Fervor||Infravision ||Kill, Kill Drow, Sac Corpses|| Flee, Pick Lock
|-
|-
|LaChte||Chaos||-||-||Evil/Neut||Dwarves||Dex||Drain||Detect Invis||Kill Dwarves, Thievery, Dig Up Corpses||Sacrificing Corpses, Fleeing
|Estathius||Neutrality||-||-||Neut Gender ONLY, Human||-||Wis||Magic & NonMagic||Scry||DetEvil||DetMagic||Kill, Kill Undead, Sac Corpses||Kill Humans, Flee
|-
|-
|Z'hyal||Sun||-||-||Devout/Neut||Evil, Vampires||Int||Fire||Fireshield||Helping Others, Killing Vampires||Killing Humans, Stealing, Fleeing
|Tempus||War||-||War,Bar||Wolves||Giants||Str||Paralysis||Berserker Rage||Fleetfoot||Unknown ||Kill, Kill Giants, Sac Corpses||Kill Wolves, Use Magic, Flee, Die
|-
|-
|Gre'vos||Moon||Dwa, Elf, Hlf, Pix, H-Elf, H-Ogre, H-Trol, Gith, S-Elf, Drow, Gno|| - || Evil/Neut, Vampires||Devout, Humans||Int||Acid||Detect Invis||Kill Humans, Sac Corpses, Backstab/Circle||Kill Vampires
|Kardis||Sorrow||H-Orc,H-Ogr,H-Trol||-||-||-||Str||Pierce||DetInvis||Sneak||Unknown ||Kill, Dig Up Corpses||Sac Corpses, Bury Corpses, Flee.
|-
|-
|Mak'kor||Demons||Drow, Girth, H-Troll||Nep, Thi, Vam|| Evil||Half-Elves, Clerics, Thieves||Con||Holy||Fireshield||Backstab/Circle, Dig Up Corpses, Offensive Magic||Sacrificing Corpses, Fleeing
|Adendra||Faith||Elf,H-Elf,Dwa||Pal,Cle,Dru||Elves||Evil, Trolls, Drow||Str||Poison||Protection||Resist POI 10%||Scry|| Visit, Kill, Kill Trolls/Drow, Use Magic || Kill Elves, Flee
|-
|-
|Bael||Death||Drow, Gith, Dragonborn || Nep, Cle, Vam, War || Evil||Devout/Neut, Thieves||Str||Magic||Fireshield||Killing. Sac'ing Corpses||Killing Humans
|Shivvan||Sin||-||-||Evil||Good||Dex||Energy||Hide||Sneak||DetMagic||Visit, Kill, Backstab/Circle, Dig Up Corpses||Sac Corpses, Bury Corpses, Defensive Spells
|-
|-
|Sarane||Feminism||
|Sh'Vath||Purity||Dwa,Gno,Pix||Dru,Cle,Ran||-||-||Cha||Drain||Protection||Fly||Infravision||Visit, Defensive Magic, Bury Corpses, Sac Corpses||Killing (No issue for archery/rangecasting kills)
|-
|-
|Wirawyth||Battle||
|Ghordhol||Wealth||-||-||Dwarves||Orcs||Cha||Slash||DetHidden||DetInvis||DetMagic||Bury Corpses, Steal, Kill Orcs , Give Ghordohl Gold*||Kill Dwarves
|-
|-
|Estathius||Neutrality||
|Keltas||Poor||-||-||Halflings||Goblins||Dex||Blunt||Invis||Sneak||DetEvil||Pick Locks, Kill Goblins || Kill Halflings
|-
|-
|Tempus||War||
|Kalerd||Summer||-||-||Pixies||Vampires||Con||Fire||Fly||Unknown||Unknown||Kill Vampires, Sac Corpses||Kill Pixies, Flee
|-
|Tierbaen||Winter||-||-||Vampires||-||Con||Cold||Fly||Hide||DetMagic||Kill, Use Magic, Sac Corpses, Backstab/Circle||Flee
|-
|Cawyn||Storms||Elf,H-Elf,S-Elf||-||-||Humans||Int||Electricity||Shockshield||Float||Sneak||Kill Human, Backstab/Circle||Kill Magicals, Flee
|-
|Sil-Galith||Mountains||Dwa,H-Trol,H-Ogr||-||-||Lizardmen||Str||Blunt||PassDoor||DetInvis||DetHidden||Kill, Kill Lizardmen, Sac Corpses||Kill Dwarves
|-
|Masefi||Wind||-||-||Pixie||H-Trolls||Dex||Electricity||PassDoor||Fly||Aquabreath||Kill H-Trolls, Flee, Flee Pixies||Kill Pixie, Die
|-
|Grishnakh||Orcs||H-Orc||-||-||Halflings||Str||Paralysis||Shockshield||Float||Unknown||Kill, Kill Halflings, Sac Corpses||Kill Orcs, Flee, Die, Backstab/Circle
|-
|}
 
*'''Additional Notes:'''
**'''Estathius:''' Is not fooled by sex-change affects
**'''Tempus:''' See 'Tempuran Slash'. Cast's sanc on you if you visit him at loved.
**'''Shivvan:''' Gain favor by Visiting like A'enari/Vl'aresch but much harder to get to. Also, will steal your gold
**'''Sh'vath:''' Gain favor by Visiting like A'enari/Vl'aresch, goes a bit higher to Cherished.
**'''Ghordhol:''' Gain favor by Visiting and giving them gold. Approx 1m per favor level.
**'''Kalerd:''' Gain favor by Visiting their Naos and examining the orb every 30-40 minutes.
**'''Tirebaen:''' Gain favor by Visiting their Naos and examining the tureen every 30-40 minutes
**'''Sil-Galith:''' Casts sanc, elemental shields, armor, bless, shield, and valiance on you if you pray to her ([[https://rodpedia.realmsofdespair.info/wiki/Sil-Galith See Here]])
 
 
 
 
==Deity "Extras"==
 
Some deities also have an "Extra" feature, typically a piece of eq or special potions. There may be more than is listed here.
 
 
{| class="wikitable sortable"
!Deity
!Extra
!Note
|-
|Bael || [https://rodpedia.realmsofdespair.info/wiki/Cape_of_the_lifeless_void cape of the lifeless void]||
|-
|Sarane || [https://rodpedia.realmsofdespair.info/wiki/The_ethereal_veil_of_the_siren the ethereal veil of the siren]||
|-
|Kardis || [https://rodpedia.realmsofdespair.info/wiki/Kardis%27s_potion_of_black_vapors Kardis's potion of black vapors] ||1.3m for 100x
|-
|Adendra||  [https://rodpedia.realmsofdespair.info/wiki/Adendra%27s_rainbow_elixir Adendra's rainbow elixir] ||400k for 50x. Also, visit her and 'pay homage' for 1 favor level.
|-
|Shivvan|| [https://rodpedia.realmsofdespair.info/wiki/Shivvan%27s_staff_of_gluttony Shivvan's staff of gluttony]||
|-
|Sh'vath||  [https://rodpedia.realmsofdespair.info/wiki/Eternal_youth Eternal Youth] ||Visit her on a devoted character and she hands you this
|-
|Keltas|| [https://rodpedia.realmsofdespair.info/wiki/A_beggar%27s_potion_of_healing a beggar's potion of healing] ||750k for 100x.
|-
|Cawyn|| [https://rodpedia.realmsofdespair.info/wiki/Cawyn%27s_anklet_of_storms Cawyn's anklet of storms]||
|-
|Masefi|| [https://rodpedia.realmsofdespair.info/wiki/The_crystal_prism_of_Masefi The crystal prism of Masefi]||
|}
 
==Super Sigils==
 
Sigils can be upgraded, twice. To upgrade:
# Be at Max Loved favor
# Have a sigil of your deity
# Give the sigil to your Deity
 
This can be done twice:
# For the first upgrade: hand in a regular sigil and it will be renamed (no other changes).
# For the second upgrade: hand a renamed sigil, the deity will upgrade it into a 'super sigil'
 
Super Sigils do have more stats, but are also temporary items that will eventually expire and go poof. They are all identical:
<pre>
Object 'Benevolence' is infused with your magic...
It is a level 50 light, weight 1.
Special properties:  glow
Alignments allowed:  good
This light has a gold value of 800.
Affects affected_by by detect_hidden
Affects affected_by by detect_invis
Affects affected_by by detect_magic
Affects affected_by by detect_traps
Affects affected_by by detect_evil
Affects armor class by -50.
Affects moves by 30.
Affects mana by 30.
Affects luck by 2.
Affects hp by 30.
</pre>
 
 
The names of the renamed sigils and Super Sigils are as follows.
 
{| class="wikitable sortable"
!Deity
!Rename
!Super Sigil Name
|-
|A'enari||Aura of the Righteous||Benevolence (dev)
|-
|Vl'aresch||black depravity||Malignancy (evil)
|-
|Bron'trel||a precise brillance|| Objectivity
|-
|LaChte||maelstrom of chaos || ?
|-
|Z'hyal||flames of the sun|| ?
|-
|Gre'Vos||Deadly Night Shade||Moonlight
|-
|Mak'kor||Eyes of the Demon|| ?
|-
|Bael||life's finale||?
|-
|Sarane||chantilly lace||Femininity (no gender restriction)
|-
|Wirawyth||clashing swords||?
|-
|Estathius||Aura of the Abstract||Inertia (neut)
|-
|Tempus||None||None
|-
|Kardis||Grievance||Strife (neut/evil)
|-
|Adendra||creed||?
|-
|Shivvan||Inflamed depravity||?
|-
|Sh'Vath||Innocence||Purity (dev)
|-
|Ghordohl||a twinkling coin||Treasure
|-
|Keltas||beacon of hope||Mediocrity
|-
|Kalerd||summer sun||?
|-
|Tirebaen||ice crystals||EverWinter
|-
|Cawyn||a bolt of lightning||Tempest
|-
|Sil-Galith||heaven stone||Zenith
|-
|-
|
|Masefi||the breeze||Hurricane
|-
|-
|
|Grishnakh||(Grishnakh is OOG, so cannot visit to give sigil)
|}
|}


==Priests==
Each Deity has priests which wander around the realms. The purpose of these mobs is, to my knowledge, still unknown.


*All of them have a help file (usually corresponds to mob keyword)
**They are mostly all described as warring with the 'opposite' deity/preists, good vs evil, order vs. chaos, etc.
**I have had more luck finding the help files than finding the mobs.
*Many of them have odd keywords, the keyword 'priest' work on all of them.
*Most of them have speech progs or other various progs to find and interact with.
**Those progs vary based on if you are devoted to the corresponding deity or not.
*All of them can be killed, they are all very long and boring fights.
**Most of them are wearing eq, but corpses will be empty at death.


*Note that deities will give slightly different Affects at less than max favor. I'm not listing all of those.
I haven't cataloged them all yet, I'm sure the rest are probably out there, send me intel if you want.
**Example: A'enari gives Detect Evil at low favor levels, Detect Magic in the mid range, and then Scry at Max favor.
**Example: Z'hyal gives Infravision at low favor levels, Detect Hidden in the mid range, and then Fireshield at Max favor.


==Favor Details==
Word on the street is that these are part of an unfinished story/quest/something, and that they currently serve no purpose. Classic. I think they're neat anyways, and enjoy documenting them.
The following actions will impact your favor. These are found in the older SMAUG code, some seem redundant - because they are, as newer code has been added into the game over time which now entail/encompass previous conditions, yet both remain active.


Theoretically all of the flavor text that outlines what deities "like/dislike" to gain favor should correspond to these.


{| class="wikitable sortable"
{| class="wikitable sortable"
!Action
!Deity
!Theme
!Group Name
!Mob Name
!Keywords
!Help File
!Note
!Note
|-
|-
|Flee
|A'enari||Good||The Divini||The Divini Priest||divini||help divini||Aggro to evils
|-
|Vl'aresch||Evil||The Moze||The Moze Priest||moze||help moze|| (probably aggro?)
|-
|Bron'trel||Order||The Brotherhood||Brother Lopyn||brother,lopyn||help brotherhood||
|-
|LaChte||Chaos||The Harum-scarum||(mob/player name)||harum, scarum, Chirus, anp, priest||help harum-scarum|| Mimic mob - Notes Below
|-
|Z'hyal||Sun|| The Listra || || help listra || Found the help file, not the mob yet.
|-
|Gre'Vos||Moon||Moondogs||  ||  ||  help moondogs || Found the help file, not the mob yet.
|-
|Mak'kor||Demons||The Diabolists||  ||||  help diabolists ||Found the help file, not the mob yet.
|-
|Bael||Death||The Black Cloaks ||Death's Black Cloak || anp ||  help 'black cloaks' || No clue what 'anp' stands for. Where anp works. Immune Energy.
|-
|Sarane||Feminism||The Matrons ||  || ||  help matrons || Found the help file, not the mob yet.
|-
|Wirawyth||Battle||The Dragoons ||  ||  ||  help dragoons|| Found the help file, not the mob yet.
|-
|Estathius||Neutratlity||The Brume ||  ||  ||help brume || Found the help file, not the mob yet.
|-
|-
|Flee from race deity likes/hates||
|Tempus||War||
|-
|-
|Kill a mob or player||
|Kardis||Sorrow||The Revisionists||  ||  || help revisionists || Found the help file, not the mob yet.
|-
|-
|Kill mob from race deity likes/hates||
|Adendra||Faith||The Sul'Gali  || || ||help sul'gali || Found the help file, not the mob yet.
|-
|-
|Cast an offensive spell (Not on self)||
|Shivvan||Sin||The Sinners / The Enlightened Ones  || || ||help sinners || Found the help file, not the mob yet.
|-
|-
|Sacrifice a corpse||
|Sh'Vath||Purity||The Cu'rina  || || ||help cu'rina || Found the help file, not the mob yet.
|-
|-
|Bury a corpse||
|Ghordohl||Wealth||The Aristocrats ||  || ||help aristocrats || Found the help file, guessing its Ghordol's Priests.
|-
|-
|Dig up a corpse||
|Keltas||Poor||The Brigands  || || ||help brigands || Found the help file, not the mob yet.
|-
|-
|Cast a defensive spell on a player|| "Helping Others"
|Kalerd||Summer||Priests of Summer|| The Priest of Summer||summer||help 'priests of summer'||  
|-
|-
|Cast a defensive spell (Any)|| "Helping Others"
|Tirebaen||Winter||Priests of Winter|| The Priest of Winter||winter||help 'priests of winter'||
|-
|-
|Successfully Rescue or Aid||"Helping Others"
|Cawyn||Storms||The Storm Bringers || || || help 'storm bringers'|| Found the help file, not the mob yet.
|-
|-
|Steal, Broach, Pick exit or object|| "Thievery"
|Sil-Galith||Mountains||The Stone Golems || || ||help golems || Found the help file, not the mob yet.
|-
|-
|Backstab, Circle|| "Thievery"
|Masefi||Wind||The Whirlwinds|| Tumbling whirlwinds||whirlwind||help whirlwind||
|-
|-
|Die||
|Grishnakh||Orcs||  
|-
|-
|Die to a mob from race deity likes/hates||
||   ||  ||||The Sandman  ||  || ||Notes Below
|-
|-
|}
|}


==Favor Level Details==
In-game, see 'help favor_levels'


In code, favor is a numeric value (players cannot see this, it's visible in the publicly released SMAUG code however).


===A'enari - The Divini Priest===
=== Vl'aresch - The Moze Priest===
<pre>
Dressed all in black, this man exudes a foreboding aura. Gazing into his
unfocused, bloodshot eyes sends shivers down your spine. For though he
appears a normal traveler on the outside, something is missing on the
inside. The tattoo along the right side of his neck marks him as Moze and
the crude blackened flames of the tattoo do little to ease your sense of
disquiet at his close proximity.
The Moze priest is in perfect health.
The Moze priest is using:
<worn around neck>  necklace of blackened fangs
<worn on body>      diced black leather
<worn on legs>      faded black leggings
<worn on feet>      ragged black boots
<worn about body>    a ripped, black cloak
<held>              (Glowing) a small cudgel
<worn over face>    a tattoo of black flames
</pre>
<pre>
The moze priest appears to be between level 50 and 55.
The moze priest looks like a Human, and follows the ways of the savage.
</pre>
Seems like sometimes he has more/less gear on him, he was also sighted wearing much less:
<pre>
The Moze priest is using:
<worn around neck>  necklace of blackened fangs
<worn on feet>      ragged black boots
</pre>
===Bron'trel - Brother Lopyn===
<pre>
The priest is old, perhaps close to his time of retirement. His face is
creased with wrinkles and his posture is stooped from countless years
wandering the realms. He is a priest of the Brotherhood, the stoic group
of priests that serve Bron'trel. In his younger days, he spent his time
scouring the realms for the elusive and wily minions of chaos. Now that
it pains him to move about, he stays closer to the larger cities and the
warm inns where he can council the devoted and provide his vast knowledge
to the Prophets.
Brother Lopyn is using:
<used as light>      Objectivity
<worn on feet>      tan moccasins
<worn about body>    a purple and tan robe
<held>              (Glowing) a gnarled sceptre
This talks about the priests of the brotherhood in relation to shapeshifters (Harum-scarum (LaChte Priests) see below) interestingly:
The Brotherhood has also been known to come to the aid of the faithful against
these shapeshifters, though how they learn of their need in any given situation,
is not exactly known. Only the priests know how.
</pre>
===LaChte - The Harum-Scarum===
*These are mimics. They will appear in room as a copy of a mob, another player, or yourself.
**You can discern the mimic from a player because the mob will NOT list (Invis)(Hide)(Sneak) in front of their name.
*They have many speech progs: chirus, naos (differs based on if you are devoted to LaChte or not)
*Shares the same odd keyword 'anp' with Death's Black Cloak (Bael).... potentially the mob builders secret key?
*the help file is also available as 'help entity'
===Z'hyal - The Listra===
See: help listra
===Gre'Vos - The Moondog===
<pre>
The creature's coat shines with streaks of silver in the moonlight. A square
and brutish looking animal, the creature looks capable of defending itself
quite well. It has piercing yellow eyes that almost appear to shine of their
own accord, making the animal easy to spot in the darkness. Its muzzle is
blunt and square, housing rows of sharp teeth. It frequently tests the wind,
no doubt searching for the nemesis of its goddess on the night air.
</pre>
Believed to spawn in the Graveyard.
===Mak'kor - Diabolist===
===Bael - Death's Black Cloak===
<pre>
Little can be made out about this being, it is a mere shadow shaped vaguely
like a human. And though you can look at it with your eyes, it is not seen.
For all its lack of detail, it is one creature few will forget meeting.
Death's Black Cloak is in perfect health.
Death's black cloak appears to be between level 50 and 55.
Death's black cloak looks like an undead, and follows the ways of the vampire.
</pre>
===Sarane - Matrons ===
===Wirawyth - The Dragoon===
<pre>
(Hide) There is something suspicious about the way this man lingers about.
</pre>
<pre>
The man is dressed in battle gear that speaks of his frequent combative encounters. He looks well prepared to handle even the largest of foes. There are many such adventurers in the realm, so the sight of him is not unusual. What sets him apart from all the other wanderers of the world, is the way he watches everything about him, as if weighing its worth. The slightly shifty gaze and the way his stare seems to slide away from yours when you look at him suggests he's looking for more than a friendly greeting. As he turns his head away, a black tattoo of a star below his right ear catches your eye. The tattoo is so small it could almost pass for a blemish or a smudge of dirt, but it is definitely a star tattoo.
</pre>
'''Progs:'''
*He room echo's that he's gearing up with a bunch of stuff. Just a visual prog though, corpse empty as usual.
<pre>
A man fits a shadowy, coiled cobra around his left wrist.
A man fits a shadowy, coiled cobra around his right wrist.
A man slips his left finger into Set's ring of power.
A man slips his right finger into Set's ring of power.
A man wears collar of abyssal servitude around his neck.
A man thinks, 'Hmmmm.'
A man wears demonic whispers on his ears.
A man slings Cache of the Brigand on his back.
A man holds Mediocrity as a light.
A man looks at you.
</pre>
===Estathius - The Brume===
===Tempus ===
I don't think Tempus has one
===Kardis - The Revisionist===
===Adendra - The Sul'Gali===
===Shivvan - Sinners/Enlighted===
=== Ghordohl - The Aristocrats===
===Keltas - The Brigands===
===Kalerd - The Priest of Summer ===
Room Desc:
The summer sun seems to hover about this priest as he travels.
Priest of Summer is shrouded in flowing shadow and light.
Priest of Summer utters the words, 'qaihfar xzahpzf'.
Long Desc:
===Tirebaen - The Priest of Winter ===
Room desc:
A frigid blast of air heralds the arrival of this priest.
Priest of Winter is shrouded in flowing shadow and light.
Priest of Winter is ensphered by shards of glistening ice.
Long desc:
<pre>
This being is made up of mostly ice. Either that, or it is a human covered
in a layer of ice, so much does it resemble an iceberg. It is one of the
extremely elusive priests of Tirebaen, and it is guaranteed that where ever
it is, it is sure to become a cold, cold day.
Priest of Winter is in perfect health.
Priest of Winter is using:
<used as light>      EverWinter
<worn about body>    shards of glistening ice
</pre>
Note that EverWinter is just the super-sigil of Tirebaen
Couldn't find any progs, but I was on a non-Tierbaen char at the time (Dev A'enari Hunter). Nothing in corpse as usual.
===Cawyn - The Storm Bringer===
===Sil-Galith - The Stone Golem===
===Masefi - Tumbling Whirlwinds===
Room Desc:
An erratic funnel of twisting air streaks wildly through the area.
Tumbling whirlwinds is surrounded by cascading torrents of energy.
Long Desc:
<pre>
About all that can be made out through the swirling air and debris is a pair
of deep blue, mischievous eyes. Many people greet these beings with mirth,
having little concept of just how far these whirlwinds will go in creating
their havoc. It is best not to get cornered by one of these priests, there
is no telling what they will do.
Tumbling whirlwinds is covered in blood.
Tumbling whirlwinds is using:
<worn about body>    a funnel of swirling air
You peek at her inventory:
    Nothing.
</pre>
=== Unknown ===
*'''The Sandman'''
**Not sure if he's a Priest or not. Seems likely, but he doesn't fit the theme of the remaining undetermined ones above.
***He might be one of those that I've found the help file for but not the actual mob... maybe he's a "Sul'Gali" for all I know.
*Looking at him puts you to sleep. He's gone when you awake.
<pre>
A mysterious being flits about the realm.
The Sandman glows with an aura of divine radiance.
</pre>
<pre>
<pre>
loved          +2251 to +2500
look sand
cherished      +2001 to +2250
 
honored        +1751 to +2000
With a firm hold on his multicoloured cloth bag, the Sandman travels around the
praised        +1501 to +1750
realm searching out those whose eyelids are heavy, whose mouths stretch open
favored        +1251 to +1500
to the most satisfying of yawns, those who are already lying in their beds.
respected      +1001 to +1250
 
liked          +750  to +1000
The Sandman is in perfect health.
tolerated      +251  to +750  <---500 range
You collapse into a deep sleep.
ignored        -249  to +250  <---500 range
shunned        -250  to -749  <---500 range
disliked      -750  to -999
dishonored    -1000 to -1249
disowned      -1250 to -1499
abandoned      -1500 to -1749
despised      -1750 to -1999
hated          -2000 to -2249
damned        -2250 to -2500
</pre>
</pre>


Note how most ranges are 250 pts, except near the center where there are 500pt ranges.


*'''Sh'Vath: The Cu'rina'''
**This help file kiiiiindaa makes me think those little goofy 'talking garden gnomes' people find randomly.
**Need to find someone with a gnome, and a Sh'Vath character to see if anything progs differently.




[[Category:Information]]
[[Category:Information]]

Latest revision as of 09:25, 15 November 2024

Death

  • Upon death, you will awake in the Temple of Notre Dame. See 'help map'.
    • To walk back to Darkhaven Square: #5 s; e; e; se
    • The Halls of Knowledge (where you may have been initially exploring upon first entering the game) is then: #3 e, s; d
  • If you die while under level 10, you keep all your gear and can just get right back to doing whatever you were doing.
If you die after level 10, your corpse with all your gear remains where you died. 
You must retrieve your corpse so you can get your gear out of it.

Corpse Retrieval

Commonly called 'CR', you might chat "can someone help me with a CR?"

  • Option 1: Walk back to where you died, get your shit from your corpse
    • You are naked. Go buy a light first. And maybe a recall scroll. Ideally, get something so you can hide/sneak and have invisibility cast on you. You should save/quit/relog so that any mobs which were aggro on you drop aggro.
    • This can be a real fucking pain. You might need someone else to come along to kill any mobs in the way.
  • Option 2: Have your deity bring your corpse(s) right to you via 'supplicate corpse'
    • Requires being devoted to a deity, and having sufficient favor with that deity.
    • This is easy as shit. There are only about 1% of rooms/areas that are 'no supplicate'.


(There's also an Option 3: Have an immortal bring your corpse, in exchange for Glory... but that's not something newbs would do, so forget about that)

Deities For Newbs

Which Deity Should I Pick?

There's a bunch, and they each have minor advantages I will list below, but honestly if you are new don't bother with that shit yet, it's splitting hairs and not going to make a huge difference to your first characters (and you can change later anyways). You just want the easiest deities to 'favor up' with so you can supplicate your corpse whenever necessary. Pick one of these:

For Good align: [A'enari]    (Works for most classes, dislikes Thieves however) 
For Evil align: [Vl'aresch]  (Also Neutral align chars)


I just use those on all my characters. I don't give a shit about the minor bonus's the other ones give you. The advantage of quick favoring and corpse retrieval with those is, to me, fucking worth it. Some random minor 5% this or that bonus isn't game breaking to me, I'm not living or dying because of those deity bonuses, so I'd rather get my corpse back and get back to work in under 2 minutes. The process of gaining favor with a deity is a bitch that can take a fucking while, that's not what I want to be doing with my time, let alone doing it under duress in the middle of a run or something.

How to Devote to a Deity?

You devote to a deity by walking to their room and using the command 'devote <deity>'. (Click the A'enari/Vl'aresch links above for directions)

You can always view/check your own deity in the 'score' command output

You can see other players deities in the 'whois CHARACTER' command output

How to Gain Favor?

After devoting, you can check 'score' to see your current favor level with your deity. (See #Favor Level Details)


  • For A'enari/Vl'aresch:
    • Each time you walk into their room you gain favor.
    • Use the links above, follow the dirs, then go e/w/e/w/e/w in/out of their room a bunch.
    • This method maxes out at "Praised" favor.

The "Praised" level is what you need to be at to 'supplicate corpse'. So, with these deities you essentially always have the ability to supp corpse, and then re-favor back up to Praised in like 30 second, and repeat that process of dying/supplicating/refavoring quite quickly.


  • For Other Deities:
    • You'll need to get into the weeds below in to learn exactly what the deity likes/dislikes to learn how to favor up quickly.
    • If you are new to the game, you really shouldn't bother with that stuff, there's very little advantage and the re-favor delay is a huge downside for you.

How to Master Death

Death is simple, and easily rectified. You shouldn't be afraid to die. You should just be prepared correctly and it will be no big thang.


1. Devote to A'enari or Vl'aresch

2. Go visit them and walk in/out until you are at "praised" favor

3. Go explore and die

4. Do 'supplicate corpse' and 'get all corpse; wear all' a bunch to get all your shit

5. Immediately go back to the deity and re-favor back up to praised.

6. Return to Step 3.


Favoring Automation

OK fine, I'll do the work for you.... make aliases in your client that do something like this:

Generic Speedwalks

These just walk you to A'enari/Vl'aresch and in/out of their room a ton.

  1. ALIAS {goaen} {#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w}
  1. ALIAS {govla} {#42 w;#7 n;cauldron;s;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w;e}


  • Note #1:' Walking to Vl'aresch frequently hits random mobs on the way, and will fuck up your speedwalk. You can craft another route along the Western Trade Route for safety, but I'm leaving that up to you.
  • Note #2: I've put a ton of final e;w;e;w;e;w moves in those above, because I don't know how many it really takes, so you can fine-tune that.

TinTin Favor Code

  • A slightly smarter idea can be done if you're running any client with MSDP support because it provides a 'favor' variable you can check.

Create speedwalks so they terminate in the deity's rooms.

#ALIAS {goaen} {#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w};
#ALIAS {govla} {#42 w;#7 n;cauldron;s;w};

Then I trigger upon the room names that Aen/Vla sit in to check msdp for favor, if I'm not praised or higher, move east/west again. That will retrigger the trigger, and this will continue until you are favored up and then recall (you'll also need a 'recall' alias).

 #ACTION {{Visions of sublime benevolence collide in an arc of rapture.|An insatiable entity breathes life into this mundane existence.}}{
                #IF {"$msdp_info[FAVOR]" != "{praised|honored|cherished|loved}"} {e;w};
                #ELSE {recall};
        }

Additional Info

Honest to god the rest of this shit don't matter. Just use Aen/Vla and fuck it you're golden.

Supplication

The deity system allows you to use your deity to bring you a few things, via the 'supplicate' command:

See: help supplicate
Syntax: supplicate <THING>
         corpse   retrieves your corpse from supplicatable room(s)
         avatar   summons an avatar of your deity
         object   summons a sigil of your deity
         recall   sends you to your recall point (bypasses norecall flags)
         restore  completely restores hitpoints, mana, and movement


THING Min Favor Note
Corpse Praised If multiple corpses exist, they will ALL be brought to you
Object Liked* Sigils all have 20ac, Affect AC -20, and +1 to a stat.
Restore Liked* If you're about to die, try 'supp restore' to save your ass
Recall Liked* If you forgot a recall, or if you're about to die, try 'supp recall' to gtfo (Note: You'll lose a shit ton of xp)
Avatar Liked* The avatar is like a pet NPC that will fight with you, but they suck. The more useful thing to do with them is use them to mark a room in a maze.


For all of the "Liked*" the value required is actually in the upper portion of the "Liked" range, probably around +850. So, it's possible to be "Liked" but not liked ENOUGH to supplicate those.

Favor Details

The following actions will impact your favor. These are found in the older SMAUG code, some seem redundant - because they are, as newer code has been added into the game over time which now entail/encompass previous conditions, yet both remain active.

Theoretically all of the flavor text that outlines what deities "like/dislike" to gain favor should correspond to these.

Action
Flee
Flee from race deity likes/hates
Kill a mob or player
Kill mob from race deity likes/hates
Sacrifice a corpse
Bury a corpse
Dig up a corpse
Cast an offensive spell (Not on self)
Cast a defensive spell on a player
Cast a defensive spell (Any)
Successfully Rescue or Aid
Steal, Broach, Pick exit or object
Backstab, Circle
Die
Die to a mob from race deity likes/hates

Favor Level Details

In-game, see 'help favor_levels'

In code, favor is a numeric value (players cannot see this, it's visible in the publicly released SMAUG code however).

loved          +2251 to +2500
cherished      +2001 to +2250
honored        +1751 to +2000
praised        +1501 to +1750
favored        +1251 to +1500
respected      +1001 to +1250
liked          +750  to +1000
tolerated      +251  to +750   <---500 range
ignored        -249  to +250   <---500 range
shunned        -250  to -749   <---500 range
disliked       -750  to -999
dishonored     -1000 to -1249
disowned       -1250 to -1499
abandoned      -1500 to -1749
despised       -1750 to -1999
hated          -2000 to -2249
damned         -2250 to -2500

Note how most ranges are 250 pts, except near the center where there are 500pt ranges.



Full Deities List

When you've decided that's it, you were never meant to marry, you might want to check out the table below which attempts to quantify all of the info known about Deities. For additional write-ups on each Deity please see Rodpedia


  • Note: Where any Race/Class restrictions are listed, those mean the deity is restricted to ONLY THOSE races/classes so you MUST be one of those.
Deity Theme Race Restrictions? Class Restrictions? Prefers Despises Sigil Stat (+1) Max Favor Resist Max Favor Affect Mid Favor Affect Low Favor Affect Gain Favor Lose Favor
A'enari Good - - Devout Evil/Neut, Drow Int Unholy Scry DetMagic DetEvil Visit, Bury Corpses, Help Others Dig up corpses, Backstab/Circle, Flee, Visit Vl'aresch
Vl'aresch Evil - - Evil Pixies Wis Holy DetInvis DetHidden Unknown Visit, Kill, Kill Pixies, Steal Bury Corpses, Sac Corpses, Help Others
Bron'trel Order - - Humans Half-Trolls,Thieves Lck Paralysis DetHidden DetEvil Unknown Kill, Kill Trolls Kill Humans, Backstab/Circle, Flee, Visit LaChte
LaChte Chaos - - Evil/Neut Dwarves Dex Drain DetInvis DetTraps Unknown Kill, Kill Dwarves, Thievery, Dig Up Corpses Sac Corpses, Flee
Z'hyal Sun - - Devout/Neut Evil, Vampires Int Fire Fireshield DetHidden Infravision Helping Others, Kill Vampires Kill Humans, Steal, Flee
Gre'vos Moon Dwa,Elf,Hlf,Pix,H-Elf,H-Ogre,H-Trol,Gith,S-Elf,Drow,Gno - Evil/Neut, Vampires Devout, Humans Int Acid DetInvis Unknown Unknown Kill, Kill Humans, Backstab/Circle, Sac Corpses Kill Vampires
Mak'kor Demons Drow,Gith,H-Troll Nep,Thi,Vam,Cle Evil Half-Elves, Clerics, Thieves Con Holy Fireshield DetTraps DetHidden Kill, Backstab/Circle, Dig Up Corpses, Offensive Magic Sac Corpses, Flee
Bael Death Drow,Gith,Dragborn Nep,Cle,Vam,War Evil Devout/Neut, Thieves Str Magic Fireshield DetHidden Sneak Kill, Sac Corpses, Dig Up Corpses Killing Humans
Sarane Feminism - - Females ONLY - Wis NonMagic Protection Float Detect Evil Kill, Kill Neanderthal, Offensive Magic, Backstab/Circle Kill Harpies
Wirawyth Battle - War,Ran,Pal,Bar - Drow Con Paralysis Iceshield Float/Fervor Infravision Kill, Kill Drow, Sac Corpses Flee, Pick Lock
Estathius Neutrality - - Neut Gender ONLY, Human - Wis Magic & NonMagic Scry DetEvil DetMagic Kill, Kill Undead, Sac Corpses Kill Humans, Flee
Tempus War - War,Bar Wolves Giants Str Paralysis Berserker Rage Fleetfoot Unknown Kill, Kill Giants, Sac Corpses Kill Wolves, Use Magic, Flee, Die
Kardis Sorrow H-Orc,H-Ogr,H-Trol - - - Str Pierce DetInvis Sneak Unknown Kill, Dig Up Corpses Sac Corpses, Bury Corpses, Flee.
Adendra Faith Elf,H-Elf,Dwa Pal,Cle,Dru Elves Evil, Trolls, Drow Str Poison Protection Resist POI 10% Scry Visit, Kill, Kill Trolls/Drow, Use Magic Kill Elves, Flee
Shivvan Sin - - Evil Good Dex Energy Hide Sneak DetMagic Visit, Kill, Backstab/Circle, Dig Up Corpses Sac Corpses, Bury Corpses, Defensive Spells
Sh'Vath Purity Dwa,Gno,Pix Dru,Cle,Ran - - Cha Drain Protection Fly Infravision Visit, Defensive Magic, Bury Corpses, Sac Corpses Killing (No issue for archery/rangecasting kills)
Ghordhol Wealth - - Dwarves Orcs Cha Slash DetHidden DetInvis DetMagic Bury Corpses, Steal, Kill Orcs , Give Ghordohl Gold* Kill Dwarves
Keltas Poor - - Halflings Goblins Dex Blunt Invis Sneak DetEvil Pick Locks, Kill Goblins Kill Halflings
Kalerd Summer - - Pixies Vampires Con Fire Fly Unknown Unknown Kill Vampires, Sac Corpses Kill Pixies, Flee
Tierbaen Winter - - Vampires - Con Cold Fly Hide DetMagic Kill, Use Magic, Sac Corpses, Backstab/Circle Flee
Cawyn Storms Elf,H-Elf,S-Elf - - Humans Int Electricity Shockshield Float Sneak Kill Human, Backstab/Circle Kill Magicals, Flee
Sil-Galith Mountains Dwa,H-Trol,H-Ogr - - Lizardmen Str Blunt PassDoor DetInvis DetHidden Kill, Kill Lizardmen, Sac Corpses Kill Dwarves
Masefi Wind - - Pixie H-Trolls Dex Electricity PassDoor Fly Aquabreath Kill H-Trolls, Flee, Flee Pixies Kill Pixie, Die
Grishnakh Orcs H-Orc - - Halflings Str Paralysis Shockshield Float Unknown Kill, Kill Halflings, Sac Corpses Kill Orcs, Flee, Die, Backstab/Circle
  • Additional Notes:
    • Estathius: Is not fooled by sex-change affects
    • Tempus: See 'Tempuran Slash'. Cast's sanc on you if you visit him at loved.
    • Shivvan: Gain favor by Visiting like A'enari/Vl'aresch but much harder to get to. Also, will steal your gold
    • Sh'vath: Gain favor by Visiting like A'enari/Vl'aresch, goes a bit higher to Cherished.
    • Ghordhol: Gain favor by Visiting and giving them gold. Approx 1m per favor level.
    • Kalerd: Gain favor by Visiting their Naos and examining the orb every 30-40 minutes.
    • Tirebaen: Gain favor by Visiting their Naos and examining the tureen every 30-40 minutes
    • Sil-Galith: Casts sanc, elemental shields, armor, bless, shield, and valiance on you if you pray to her ([See Here])



Deity "Extras"

Some deities also have an "Extra" feature, typically a piece of eq or special potions. There may be more than is listed here.


Deity Extra Note
Bael cape of the lifeless void
Sarane the ethereal veil of the siren
Kardis Kardis's potion of black vapors 1.3m for 100x
Adendra Adendra's rainbow elixir 400k for 50x. Also, visit her and 'pay homage' for 1 favor level.
Shivvan Shivvan's staff of gluttony
Sh'vath Eternal Youth Visit her on a devoted character and she hands you this
Keltas a beggar's potion of healing 750k for 100x.
Cawyn Cawyn's anklet of storms
Masefi The crystal prism of Masefi

Super Sigils

Sigils can be upgraded, twice. To upgrade:

  1. Be at Max Loved favor
  2. Have a sigil of your deity
  3. Give the sigil to your Deity

This can be done twice:

  1. For the first upgrade: hand in a regular sigil and it will be renamed (no other changes).
  2. For the second upgrade: hand a renamed sigil, the deity will upgrade it into a 'super sigil'

Super Sigils do have more stats, but are also temporary items that will eventually expire and go poof. They are all identical:

Object 'Benevolence' is infused with your magic...
It is a level 50 light, weight 1.
Special properties:  glow
Alignments allowed:  good
This light has a gold value of 800.
Affects affected_by by detect_hidden
Affects affected_by by detect_invis
Affects affected_by by detect_magic
Affects affected_by by detect_traps
Affects affected_by by detect_evil
Affects armor class by -50.
Affects moves by 30.
Affects mana by 30.
Affects luck by 2.
Affects hp by 30.


The names of the renamed sigils and Super Sigils are as follows.

Deity Rename Super Sigil Name
A'enari Aura of the Righteous Benevolence (dev)
Vl'aresch black depravity Malignancy (evil)
Bron'trel a precise brillance Objectivity
LaChte maelstrom of chaos ?
Z'hyal flames of the sun ?
Gre'Vos Deadly Night Shade Moonlight
Mak'kor Eyes of the Demon ?
Bael life's finale ?
Sarane chantilly lace Femininity (no gender restriction)
Wirawyth clashing swords ?
Estathius Aura of the Abstract Inertia (neut)
Tempus None None
Kardis Grievance Strife (neut/evil)
Adendra creed ?
Shivvan Inflamed depravity ?
Sh'Vath Innocence Purity (dev)
Ghordohl a twinkling coin Treasure
Keltas beacon of hope Mediocrity
Kalerd summer sun ?
Tirebaen ice crystals EverWinter
Cawyn a bolt of lightning Tempest
Sil-Galith heaven stone Zenith
Masefi the breeze Hurricane
Grishnakh (Grishnakh is OOG, so cannot visit to give sigil)

Priests

Each Deity has priests which wander around the realms. The purpose of these mobs is, to my knowledge, still unknown.

  • All of them have a help file (usually corresponds to mob keyword)
    • They are mostly all described as warring with the 'opposite' deity/preists, good vs evil, order vs. chaos, etc.
    • I have had more luck finding the help files than finding the mobs.
  • Many of them have odd keywords, the keyword 'priest' work on all of them.
  • Most of them have speech progs or other various progs to find and interact with.
    • Those progs vary based on if you are devoted to the corresponding deity or not.
  • All of them can be killed, they are all very long and boring fights.
    • Most of them are wearing eq, but corpses will be empty at death.

I haven't cataloged them all yet, I'm sure the rest are probably out there, send me intel if you want.

Word on the street is that these are part of an unfinished story/quest/something, and that they currently serve no purpose. Classic. I think they're neat anyways, and enjoy documenting them.


Deity Theme Group Name Mob Name Keywords Help File Note
A'enari Good The Divini The Divini Priest divini help divini Aggro to evils
Vl'aresch Evil The Moze The Moze Priest moze help moze (probably aggro?)
Bron'trel Order The Brotherhood Brother Lopyn brother,lopyn help brotherhood
LaChte Chaos The Harum-scarum (mob/player name) harum, scarum, Chirus, anp, priest help harum-scarum Mimic mob - Notes Below
Z'hyal Sun The Listra help listra Found the help file, not the mob yet.
Gre'Vos Moon Moondogs help moondogs Found the help file, not the mob yet.
Mak'kor Demons The Diabolists help diabolists Found the help file, not the mob yet.
Bael Death The Black Cloaks Death's Black Cloak anp help 'black cloaks' No clue what 'anp' stands for. Where anp works. Immune Energy.
Sarane Feminism The Matrons help matrons Found the help file, not the mob yet.
Wirawyth Battle The Dragoons help dragoons Found the help file, not the mob yet.
Estathius Neutratlity The Brume help brume Found the help file, not the mob yet.
Tempus War
Kardis Sorrow The Revisionists help revisionists Found the help file, not the mob yet.
Adendra Faith The Sul'Gali help sul'gali Found the help file, not the mob yet.
Shivvan Sin The Sinners / The Enlightened Ones help sinners Found the help file, not the mob yet.
Sh'Vath Purity The Cu'rina help cu'rina Found the help file, not the mob yet.
Ghordohl Wealth The Aristocrats help aristocrats Found the help file, guessing its Ghordol's Priests.
Keltas Poor The Brigands help brigands Found the help file, not the mob yet.
Kalerd Summer Priests of Summer The Priest of Summer summer help 'priests of summer'
Tirebaen Winter Priests of Winter The Priest of Winter winter help 'priests of winter'
Cawyn Storms The Storm Bringers help 'storm bringers' Found the help file, not the mob yet.
Sil-Galith Mountains The Stone Golems help golems Found the help file, not the mob yet.
Masefi Wind The Whirlwinds Tumbling whirlwinds whirlwind help whirlwind
Grishnakh Orcs
The Sandman Notes Below


A'enari - The Divini Priest

Vl'aresch - The Moze Priest

Dressed all in black, this man exudes a foreboding aura. Gazing into his 
unfocused, bloodshot eyes sends shivers down your spine. For though he
appears a normal traveler on the outside, something is missing on the
inside. The tattoo along the right side of his neck marks him as Moze and
the crude blackened flames of the tattoo do little to ease your sense of
disquiet at his close proximity.

The Moze priest is in perfect health.

The Moze priest is using:
<worn around neck>   necklace of blackened fangs
<worn on body>       diced black leather
<worn on legs>       faded black leggings
<worn on feet>       ragged black boots
<worn about body>    a ripped, black cloak
<held>               (Glowing) a small cudgel
<worn over face>     a tattoo of black flames
The moze priest appears to be between level 50 and 55.
The moze priest looks like a Human, and follows the ways of the savage.

Seems like sometimes he has more/less gear on him, he was also sighted wearing much less:

The Moze priest is using:
<worn around neck>   necklace of blackened fangs
<worn on feet>       ragged black boots


Bron'trel - Brother Lopyn

The priest is old, perhaps close to his time of retirement. His face is
creased with wrinkles and his posture is stooped from countless years
wandering the realms. He is a priest of the Brotherhood, the stoic group
of priests that serve Bron'trel. In his younger days, he spent his time
scouring the realms for the elusive and wily minions of chaos. Now that
it pains him to move about, he stays closer to the larger cities and the
warm inns where he can council the devoted and provide his vast knowledge
to the Prophets.

Brother Lopyn is using:
<used as light>      Objectivity
<worn on feet>       tan moccasins
<worn about body>    a purple and tan robe
<held>               (Glowing) a gnarled sceptre


This talks about the priests of the brotherhood in relation to shapeshifters (Harum-scarum (LaChte Priests) see below) interestingly:

The Brotherhood has also been known to come to the aid of the faithful against 
these shapeshifters, though how they learn of their need in any given situation, 
is not exactly known. Only the priests know how.

LaChte - The Harum-Scarum

  • These are mimics. They will appear in room as a copy of a mob, another player, or yourself.
    • You can discern the mimic from a player because the mob will NOT list (Invis)(Hide)(Sneak) in front of their name.
  • They have many speech progs: chirus, naos (differs based on if you are devoted to LaChte or not)
  • Shares the same odd keyword 'anp' with Death's Black Cloak (Bael).... potentially the mob builders secret key?
  • the help file is also available as 'help entity'


Z'hyal - The Listra

See: help listra

Gre'Vos - The Moondog

The creature's coat shines with streaks of silver in the moonlight. A square
and brutish looking animal, the creature looks capable of defending itself
quite well. It has piercing yellow eyes that almost appear to shine of their
own accord, making the animal easy to spot in the darkness. Its muzzle is
blunt and square, housing rows of sharp teeth. It frequently tests the wind,
no doubt searching for the nemesis of its goddess on the night air.


Believed to spawn in the Graveyard.

Mak'kor - Diabolist

Bael - Death's Black Cloak

Little can be made out about this being, it is a mere shadow shaped vaguely
like a human. And though you can look at it with your eyes, it is not seen.
For all its lack of detail, it is one creature few will forget meeting.

Death's Black Cloak is in perfect health.

Death's black cloak appears to be between level 50 and 55.
Death's black cloak looks like an undead, and follows the ways of the vampire.


Sarane - Matrons

Wirawyth - The Dragoon

(Hide) There is something suspicious about the way this man lingers about.
The man is dressed in battle gear that speaks of his frequent combative encounters. He looks well prepared to handle even the largest of foes. There are many such adventurers in the realm, so the sight of him is not unusual. What sets him apart from all the other wanderers of the world, is the way he watches everything about him, as if weighing its worth. The slightly shifty gaze and the way his stare seems to slide away from yours when you look at him suggests he's looking for more than a friendly greeting. As he turns his head away, a black tattoo of a star below his right ear catches your eye. The tattoo is so small it could almost pass for a blemish or a smudge of dirt, but it is definitely a star tattoo.

Progs:

  • He room echo's that he's gearing up with a bunch of stuff. Just a visual prog though, corpse empty as usual.
A man fits a shadowy, coiled cobra around his left wrist. 
A man fits a shadowy, coiled cobra around his right wrist.
A man slips his left finger into Set's ring of power.
A man slips his right finger into Set's ring of power.
A man wears collar of abyssal servitude around his neck.
A man thinks, 'Hmmmm.'

A man wears demonic whispers on his ears.
A man slings Cache of the Brigand on his back.
A man holds Mediocrity as a light.
A man looks at you.

Estathius - The Brume

Tempus

I don't think Tempus has one

Kardis - The Revisionist

Adendra - The Sul'Gali

Shivvan - Sinners/Enlighted

Ghordohl - The Aristocrats

Keltas - The Brigands

Kalerd - The Priest of Summer

Room Desc:

The summer sun seems to hover about this priest as he travels.
Priest of Summer is shrouded in flowing shadow and light.
Priest of Summer utters the words, 'qaihfar xzahpzf'.


Long Desc:

Tirebaen - The Priest of Winter

Room desc:

A frigid blast of air heralds the arrival of this priest.
Priest of Winter is shrouded in flowing shadow and light.
Priest of Winter is ensphered by shards of glistening ice.

Long desc:

This being is made up of mostly ice. Either that, or it is a human covered
in a layer of ice, so much does it resemble an iceberg. It is one of the
extremely elusive priests of Tirebaen, and it is guaranteed that where ever
it is, it is sure to become a cold, cold day.

Priest of Winter is in perfect health.

Priest of Winter is using:
<used as light>      EverWinter
<worn about body>    shards of glistening ice

Note that EverWinter is just the super-sigil of Tirebaen

Couldn't find any progs, but I was on a non-Tierbaen char at the time (Dev A'enari Hunter). Nothing in corpse as usual.

Cawyn - The Storm Bringer

Sil-Galith - The Stone Golem

Masefi - Tumbling Whirlwinds

Room Desc:

An erratic funnel of twisting air streaks wildly through the area.
Tumbling whirlwinds is surrounded by cascading torrents of energy.

Long Desc:

About all that can be made out through the swirling air and debris is a pair
of deep blue, mischievous eyes. Many people greet these beings with mirth,
having little concept of just how far these whirlwinds will go in creating
their havoc. It is best not to get cornered by one of these priests, there
is no telling what they will do.

Tumbling whirlwinds is covered in blood.

Tumbling whirlwinds is using:
<worn about body>    a funnel of swirling air

You peek at her inventory:
     Nothing.

Unknown

  • The Sandman
    • Not sure if he's a Priest or not. Seems likely, but he doesn't fit the theme of the remaining undetermined ones above.
      • He might be one of those that I've found the help file for but not the actual mob... maybe he's a "Sul'Gali" for all I know.
  • Looking at him puts you to sleep. He's gone when you awake.
A mysterious being flits about the realm.
The Sandman glows with an aura of divine radiance.
look sand

With a firm hold on his multicoloured cloth bag, the Sandman travels around the
realm searching out those whose eyelids are heavy, whose mouths stretch open
to the most satisfying of yawns, those who are already lying in their beds.

The Sandman is in perfect health.
You collapse into a deep sleep.


  • Sh'Vath: The Cu'rina
    • This help file kiiiiindaa makes me think those little goofy 'talking garden gnomes' people find randomly.
    • Need to find someone with a gnome, and a Sh'Vath character to see if anything progs differently.