Warrior: Difference between revisions
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As a support character, they function well as a potion mule and to lead your groups of other chars around with good visibility on your surroundings. | As a support character, they function well as a potion mule and to lead your groups of other chars around with good visibility on your surroundings. | ||
Within the Fighter genre, | Within the Fighter genre, Warrior's heavily overlap with Rangers, aside from the 'stun' gimmick attack. See [[Fighter]] for a comparison within the genre. | ||
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Warrior| Rodpedia Page] | Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Warrior| Rodpedia Page] | ||
Revision as of 00:46, 20 January 2026
About
- Genre: Fighter
Stats
- Primary (25): Strength
- Secondary (22): Dexterity
- Deficient (18): Intelligence
Suggested Base Stats: 18 str 16 dex 16 luck 12 wis
Fighting
- Weapons:
- Bludgeons - "Crushing, Pounding"
- Long Blades - "Slashing, Slicing"
- Pugilism - "Blasting, Hitting, Suction, Biting"
Warriors get "Two-Handed" and "Dual Wield" weapon skills
- Tactics:
- Two-Handed Weapons:
- Warriors commonly wield the two-handed long sword "Nasr, Claymore of Sovereignty". (aka "nasr warr")
- Nasr is a magic weapon that also casts a spell along with each melee hit, dealing high melee damage, affording the warrior time to focus on healing.
- Stun
- The 'stun' skill works on a small sub-set of mobs, and effectively immobilizes them from all attacks/actions for a few rounds.
- Smash
- The 'smash' skill is warriors primary alpha attack. While initially rather weak, the item Force significantly improves smash damage making smash warriors a much more viable damage dealer. Combined with Nasr, warriors can now output more significant damage.
- Rescue
- Warriors can use their 'rescue' skill in combat, which makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. (Note that Rangers can also be used for this)
- Two-Handed Weapons:
Skill & Gameplay
- Doorbash frequently required to pass through areas with locked doors
- Track
- Scan
Warriors stats & skills make them good for carrying stuff (potions) and getting around (can open locked doors, track mobs, scan).
Equipment & Align
Typically Warriors would dress for high HP as their priority. AC and DR would both be raised as much as possible secondarily. Make sure to keep Str & Dex maxed. Finally raise Lck as much as possible.
- Devout: Easy to equip, the defacto standard alignment for Warriors.
- Neut: Limited application, though there is gear for it out there. No real 'need' to be neut with a warrior that I know of.
- Evil: More difficult to equip, but just as nice as devout if you can do it.
Equipment Info & Examples: Warrior EQ
Summary
Warriors do not get many fun/interesting skills, and zero spells. Their primary gameplay involves wielding a Nasr and letting it chew through mobs. For significant runs, rescue tactics are useful. Stun is useful although very limited in its application, mostly used for small mobs en route to larger ones, or basic eq gathering. As a 'first character' you won't be doing much 'fun' at all, just basic fighting.
The equipment Brutal Force is almost a requirement for use of a Warrior as an alpha attacker, otherwise Smash is rather lackluster. Brutal Force increased Smash + Nasr is very nice now, and opens up more range of application for Warriors.
As a support character, they function well as a potion mule and to lead your groups of other chars around with good visibility on your surroundings.
Within the Fighter genre, Warrior's heavily overlap with Rangers, aside from the 'stun' gimmick attack. See Fighter for a comparison within the genre.
Full Skills List and other info: Rodpedia Page
Quests:
- Fighter Genre Quest: Dragonlord's Battle Armor
- None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.
- Warrior Quest: | Solace's Plight
- The reward for this is a debuff skill, Intimidate, which isn't bad, but also not huge. Fun quest though.
Prestige
- Full Details: Prestige Info Tables
- Summary:
- Warrior-Multiclass Options:
- Warrior's can cross with: Thief, Cleric, Druid, Mage
- The Cleric/Druid/Mage options add magical abilities. The Thief variety adds things like hide/sneak and upgrades disarm/dodge, etc.
- XXX-Warrior Options:
- Other classes who cross-class with warrior gain rescue, doorbash, stun, and background abilities like parry, dodge, and increased attack rates.
- Warrior-Multiclass Options:
In sum, crossing Warrior with another class will add more versatility via basic magic functionality, and crossing something else with Warrior will add more fighting capabilities via the increase attacks/parry, plus some utilities like doorbash/stun/rescue.