Paladin
About
- Genre: Fighter
- Races: Dwarf, Human, Elf, Half-Elf.
- HP Gain: 15 - 19 per level (Prestige: 16-21)
- Prestige: 2 - 7 per level (Prestige 3-9)
Stats
- Primary: Strength
- Secondary: Wisdom
- Deficient: Intelligence
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Paladin | 25 | 18 | 22 | 20 | 20 | 20 | 20 |
| Knight | 26 | 18 | 22 | 20 | 20 | 20 | 20 |
Fighting
- Weapons: (95% Adept)
- Bludgeons - "Crushing, Pounding"
- Long Blades - "Slicing, Slashing"
- Polearms - "Hacking, Thrusting, Raking"
- Paladins get "Two-Handed" and "Dual Wield" weapon skills
- Tactics:
- Shieldbash
- Your primary alpha attack.
- Requires wearing a shield.
- Requires being the primary combatant engaged with a mob (i.e. tanking)
- Two-Handed Weapons
- Paladins can wear two-handed swords, such as the long sword "Nasr, Claymore of Sovereignty".
- Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.
- Rescue
- In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.
- Shieldbash
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 1 | Enhanced Damage | 90 | fighting (berserk) |
| 1 | Parry | 90 | fighting (aggressive) |
| 10 | 2nd Attack | 95 | fighting (berserk) |
| 12 | Dodge | 75 | fighting (aggresive) |
| 20 | 3rd Attack | 90 | fighting (berserk) |
| 32 | Grip | 95 | fighting (berserk) |
| 37 | 4th Attack | 75 | fighting (berserk) |
| 50 | 5th Attack | 49 | fighting (berserk) |
| Level | Skill Name | Adept |
|---|---|---|
| 1 | Standard | 95 |
| 8 | Aggressive | 95 |
| 14 | Evasive | 70 |
| 23 | Defensive | 70 |
| 46 | Berserk | 40 |
Combat Actives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 2 | strike | 95 | fighting (aggressive) |
| 10 | spurn | 85 | fighting (berserk) |
| 15 | punt | 95 | fighting |
| 19 | lunge | 95 | fighting (aggressive) |
| 25 | punch | 90 | fighting (aggressive) |
| 40 | tzadkiels touch | 85 | fighting (aggressive) |
| 43 | shieldbash | 90 | fighting (aggressive) |
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 9 | bethsaidean touch | 75 | fighting (evasive) |
| 9 | rescue | 80 | fighting (berserk) |
| 13 | expurgation | 85 | fighting (defensive) |
| 15 | dispel evil | 90 | fighting (aggressive) |
| 39 | fortify | 75 | fighting |
| 48 | righteous stand | 95 | fighting (aggressive) |
| 49 | shieldblock | 50 | fighting (aggressive) |
- Notes: A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.
- Bethsaidean Touch is 'cure blind'
- Expurgation is 'cure poison'
- Dispel Evil I have never used in my life and have no idea what it does
- Fortify is highly unlikely to be used, but, technically falls in this category
- Righteous stand is a Group Buff, but also listing here as its a common Pally combat function
Buffs & DeBuffs
Buffs
| Level | Skill Name | Affects | Adept | MinPos |
|---|---|---|---|---|
| 12 | float | not walk | 75 | fighting |
| 12 | invis | invisibility | 95 | standing |
| 1 | armor | -20 AC | 90 | fighting (evasive) |
| 5 | bless | -6 Sv Spell, +6 HR | fighting | |
| 7 | detect poison | Show poison flag | 60 | standing |
| 9 | detect hidden | Show hide flag | 75 | fighting (berserk) |
| 22 | breath of heaven | aqua breath | 85 | resting |
| 30 | benefic aura | Protection | 85 | fighting (evasive) |
| 35 | crusade | Group +10% healing | 95 | standing |
| 35 | sacral divinity | Sanctuary | 75 | standing |
| 42 | divine armor | -60AC, +5 R:UNHLY, +15 R:DRAIN | 95 | fighting |
| 48 | righteous stand | 25% Damage Reduction | 95 | fighting (aggressive) |
Skills
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 2 | fountain of faith | 80 | standing |
| 3 | vitality | 90 | fighting (aggressive) |
| 5 | continual light | 85 | fighting (evasive) |
| 9 | bethsaidean touch | 75 | fighting (evasive) |
| 10 | aid | 80 | fighting (aggressive) |
| 13 | expurgation | 85 | fighting (defensive) |
| 13 | hezekiahs cure | 85 | fighting |
| 14 | refuge | 90 | resting |
| 15 | dispel evil | 90 | fighting (aggressive) |
| 16 | identify | 75 | fighting (evasive) |
| 18 | remove curse | 85 | fighting (evasive) |
| 27 | bind wounds | 85 | fighting |
| 39 | fortify | 75 | fighting |
| 45 | tend | 90 | standing |
- Notes:
- Vitality: Heal (self) 24-32hp
- Bind Wounds: Heal (others) 24-27hp
- Hezekiah's Cure: Heal (any) 80hp
- Tend: Heal (any) 100hp
- Bethsaidean Touch: Cure Blind
- Expurgation: Cure Poison
Equipment & Align
Equipment Info: Paladin EQ
Shieldbash (primary alpha attack for avatars) is based on Wis, so dress to max Wis first and foremost. Then HP. After that, AC is probably most important, along with additional stats that impact fighting in general (Con, Dex, Lck).
Align:
Paladins must be Devout or they lose access to some skills/spells.
- Neut/Evil align Paladins lose access to the following:
- Feast of faith
- Fountain of faith
- Vitality
- Bethsaidean touch
- Solomonic invocation
- Expurgation
- Hezekiahs cure
- Refuge
- Dispel evil
- Breath of heaven
- Bind wounds
- Benefic aura
- Ward of divinity
- Crusade
- Sacral divinity
- Fortify
- Tzadkiels touch
- Divine armor
- Tend
- Righteous stand
It's basically all the spells for a Pally, so neut/evil pallys become just a straight fighter tank with basically no special sauce.
Gameplay
Quests:
Summary
Within the Fighter genre,
Full Skills List and other info: Rodpedia Page
Prestige
Knight Info