Fighter: Difference between revisions
No edit summary |
|||
| Line 141: | Line 141: | ||
=Which Class to Use?= | =Which Class to Use?= | ||
If a mob has a certain prog/limitation, then that will obviously dictate what you use. Otherwise... | |||
If a mob has a certain prog/limitation, then that will obviously dictate what you use. Otherwise... these days things are mostly equivalent and you can use whatever you want. I wouldn't put too much stress onto this unless the mob has a specific prog or you have one char that is far better eq'd than others. | |||
Some general things of note between fighter classes: | Some general things of note between fighter classes: | ||
Revision as of 03:46, 3 March 2026
Fighter Classes
Stat Comparison
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Warrior | 25 | 18 | 20 | 22 | 20 | 20 | 20 |
| Ranger | 25 | 20 | 22 | 22 | 20 | 18 | 20 |
| Paladin | 25 | 18 | 22 | 20 | 20 | 20 | 20 |
| Barbarian | 25 | 18 | 20 | 20 | 22 | 20 | 20 |
Combat Comparison
Weapons and shared combat skills comparison:
| CLASS | Weapons (95% Adept) | 2nd Atk | 3rd Atk | 4th Atk | 5th Atk | Enhance Dmg | Dodge | Parry | Grip | Rescue | Disarm |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Warrior | Bludgeons, Long Blades, Pugilism | 95 | 95 | 90 | 85 | 95 | 70 | 85 | 90 | 80 | 85 |
| Ranger | Talonous Arms, (Missile Weapons) | 95 | 90 | 70 | - | 75 | 85 | 90 | 75 | 95 | 90 |
| Paladin | Bludgeons, Long Blades, Polearms | 95 | 90 | 75 | 49 | 90 | 75 | 90 | 95 | 80 | - |
| Barbarian | Bludgeons, Long Blades, (Bare Handed) | 95 | 95 | 95 | 85 | 95 | 80 | 85 | 95 | 80 | 95 |
| CLASS | Defensive | Evasive | Standard | Aggressive | Berserk |
|---|---|---|---|---|---|
| Warrior | 95 | 95 | 95 | 95 | 95 |
| Ranger | 60 | 70 | 90 | 90 | 55 |
| Paladin | 70 | 70 | 95 | 95 | 40 |
| Barbarian | - | - | 95 | 95 | 95 |
Utility Comparison
What is a "utility" spell/skill?
- Functional - 'does something'
- Not a buff/debuff -- does not result in an affect being applied to player or mob
- Not an attack or a passive combat skill
For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top.
After those, each column just lists utilities of that class, without respect to the other classes/columns.
I have also replaced "thematic names" with functional names here for clarity. (For example, I've listed Paladin's "expurgation" as 'cure poison')
| Warrior | Ranger | Paladin | Barbarian |
|---|---|---|---|
| track | track | - | track |
| scan | scan | - | scan |
| aid | aid | aid | - |
| doorbash | - | - | doorbash |
| - | identify | identify | - |
| - | create spring | fountain of faith | dowse |
| - | continual light | continual light | - |
| - | cure poison | cure poison | - |
| pick lock | cure blind | sharpen | |
| detrap | dispel evil | trance healup | |
| locate object | remove curse | skive | |
| word of recall | group recall | ||
| refresh | heal 30hp (self) | ||
| fashion torch | heal 25hp (others) | ||
| extract moisture | heal 80hp | ||
| call familiar | heal 100hp | ||
| snare | |||
| fletch | |||
| heal 25hp | |||
| heal 35hp | |||
| heal 8hp x 13rds |
Which Class to Use?
If a mob has a certain prog/limitation, then that will obviously dictate what you use. Otherwise... these days things are mostly equivalent and you can use whatever you want. I wouldn't put too much stress onto this unless the mob has a specific prog or you have one char that is far better eq'd than others.
Some general things of note between fighter classes:
- Stat Differences:
- Warriors/Rangers get higher dex. That can held avoid melee damage, quaff more efficiently, etc.
- Passive Combat Skill Differences:
- Rangers don't get 5th attack, and have a lower Enhanced Damage and Grip amounts. Less melee, less damage, more disarms.
- General Differences:
- Barbs cannot style down below Standard, so make sure you can take the heat at Standard or greater!
- Paladins must be tanking in order to shieldbash, mobs that switch tanks can be a problem.
- Paladins suck at navigation, no track/scan - make sure you know the way to the mob!
- Gear Differences:
- Mobs that require certain weapon types will dictate what class you may want to use
- Ranger's gash skill will evade most mobs that require magic/nonmagic weapon damage, since gash is neither.
- Barbs typically don't wield weapons, so negate a frequently disarming mob or mob that requires magic/nonmagic weapons.
- Smash Arms (warrior) make a huge difference, without them you're kinda meh
- Hunter prestige make a huge difference to gash damage, as a regular Ranger you're kinda meh
- Crufifier's make a large impact to gash mana cost, without them you'll have to stock more mana's, less heals.
- Mobs that require certain weapon types will dictate what class you may want to use
- Gameplay Differences:
- Rangers get a lot of 'survival' based skills/spells, and some buffs. More magical conveniences.
- Warriors & Rangers get a lot more navigation based skills than Pally/Barb.
- Pally's get some nice buffs, cures, and have high HP and AC, but are limited in ability otherwise.
- Barbs not wielding a weapon will cause you to eat more melee